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palette.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * aint32 with this program; if not, write to the Free Software
19  *
20  *
21  * Based on the original sources
22  * Faery Tale II -- The Halls of the Dead
23  * (c) 1993-1996 The Wyrmkeep Entertainment Co.
24  */
25 
26 #ifndef SAGA2_PALETTE_H
27 #define SAGA2_PALETTE_H
28 
29 #include "saga2/vpal.h"
30 
31 namespace Saga2 {
32 
33 /* ===================================================================== *
34  Function prototypes
35  * ===================================================================== */
36 
37 // Initialize the state of the current palette and fade up/down.
38 void initPaletteState();
39 // Save the current state of the current palette and fade up/down in
40 // a save file.
41 void savePaletteState(Common::OutSaveFile *outS);
42 // Load and set the current state of the current palette and fade
43 // up/down from a save file.
44 void loadPaletteState(Common::InSaveFile *in);
45 // Cleanup the palette
46 inline void cleanupPaletteState() { /* do nothing */ }
47 
48 } // end of namespace Saga2
49 
50 #endif
Definition: savefile.h:54
Definition: actor.h:32
Definition: stream.h:745