ScummVM API documentation
view.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BLADERUNNER_VIEW_H
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#define BLADERUNNER_VIEW_H
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#include "matrix.h"
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namespace
Common
{
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class
ReadStream;
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}
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namespace
BladeRunner
{
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class
View
{
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public
:
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float
_fovX;
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Matrix4x3
_frameViewMatrix;
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Matrix4x3
_sliceViewMatrix;
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uint32 _frame;
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Vector3
_cameraPosition;
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Vector3
_viewportPosition;
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bool
readVqa(
Common::ReadStream
*stream);
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Vector3
calculateScreenPosition(
Vector3
worldPosition);
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private
:
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void
setFovX(
float
fovX);
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void
calculateSliceViewMatrix();
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void
calculateCameraPosition();
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};
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}
// End of namespace BladeRunner
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#endif
BladeRunner::View
Definition:
view.h:33
BladeRunner
Definition:
actor.h:31
BladeRunner::Matrix4x3
Definition:
matrix.h:74
Common
Definition:
algorithm.h:29
BladeRunner::Vector3
Definition:
vector.h:47
Common::ReadStream
Definition:
stream.h:385
engines
bladerunner
view.h
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