ScummVM API documentation
view.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef BLADERUNNER_VIEW_H
23#define BLADERUNNER_VIEW_H
24
25#include "matrix.h"
26
27namespace Common {
28class ReadStream;
29}
30
31namespace BladeRunner {
32
33class View {
34public:
35 float _fovX;
36 Matrix4x3 _frameViewMatrix;
37 Matrix4x3 _sliceViewMatrix;
38 uint32 _frame;
39
40 Vector3 _cameraPosition;
41 Vector3 _viewportPosition;
42
43 bool readVqa(Common::ReadStream *stream);
44 Vector3 calculateScreenPosition(Vector3 worldPosition);
45
46private:
47 void setFovX(float fovX);
48 void calculateSliceViewMatrix();
49 void calculateCameraPosition();
50};
51
52} // End of namespace BladeRunner
53
54#endif
Definition: matrix.h:74
Definition: vector.h:47
Definition: view.h:33
Definition: stream.h:385
Definition: algorithm.h:29