ScummVM API documentation
view.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
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12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef BLADERUNNER_VIEW_H
23 #define BLADERUNNER_VIEW_H
24 
25 #include "matrix.h"
26 
27 namespace Common {
28 class ReadStream;
29 }
30 
31 namespace BladeRunner {
32 
33 class View {
34 public:
35  float _fovX;
36  Matrix4x3 _frameViewMatrix;
37  Matrix4x3 _sliceViewMatrix;
38  uint32 _frame;
39 
40  Vector3 _cameraPosition;
41  Vector3 _viewportPosition;
42 
43  bool readVqa(Common::ReadStream *stream);
44  Vector3 calculateScreenPosition(Vector3 worldPosition);
45 
46 private:
47  void setFovX(float fovX);
48  void calculateSliceViewMatrix();
49  void calculateCameraPosition();
50 };
51 
52 } // End of namespace BladeRunner
53 
54 #endif
Definition: view.h:33
Definition: actor.h:31
Definition: matrix.h:74
Definition: algorithm.h:29
Definition: vector.h:47
Definition: stream.h:385