ScummVM API documentation
audio_cache.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef BLADERUNNER_AUDIO_CACHE_H
23 #define BLADERUNNER_AUDIO_CACHE_H
24 
25 #include "common/array.h"
26 #include "common/mutex.h"
27 
28 namespace BladeRunner {
29 
30 /*
31  * This is a poor imitation of Bladerunner's resource cache
32  */
33 class AudioCache {
34  struct cacheItem {
35  int32 hash;
36  int refs;
37  uint lastAccess;
38  byte *data;
39  uint32 size;
40  };
41 
42  Common::Mutex _mutex;
43  Common::Array<cacheItem> _cacheItems;
44 
45  uint32 _totalSize;
46  uint32 _maxSize;
47  uint32 _accessCounter;
48 
49 public:
50  AudioCache();
51  ~AudioCache();
52 
53  bool canAllocate(uint32 size) const;
54  bool dropOldest();
55  byte *findByHash(int32 hash);
56  void storeByHash(int32 hash, Common::SeekableReadStream *stream);
57 
58  void incRef(int32 hash);
59  void decRef(int32 hash);
60 };
61 
62 } // End of namespace BladeRunner
63 
64 #endif
Definition: actor.h:31
Definition: stream.h:745
Definition: mutex.h:67
Definition: audio_cache.h:33