ScummVM API documentation
TileSet.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_TILESET_H
29#define HPL_TILESET_H
30
31#include "common/array.h"
32#include "hpl1/engine/math/MathTypes.h"
33#include "hpl1/engine/resources/ResourceBase.h"
34#include "hpl1/engine/scene/TileData.h"
35#include "hpl1/engine/system/SystemTypes.h"
36
37class TiXmlElement;
38
39namespace hpl {
40
41#define kMaxTileFrameWidth (9)
42
43typedef Common::Array<iTileData *> tTileDataVec;
44typedef tTileDataVec::iterator tTileDataVecIt;
45
46class cResources;
47
48class cTileSet : public iResourceBase {
49public:
50 cTileSet(tString asName, cGraphics *apGraphics, cResources *apResources);
51 ~cTileSet();
52
53 // resource stuff:
54 bool reload() { return false; }
55 void unload() {}
56 void destroy() {}
57
58 void Add(iTileData *apData);
59 iTileData *Get(int alNum);
60
61 bool CreateFromFile(const tString &asFile);
62
63private:
64 float mfTileSize;
65 tTileDataVec mvData;
66 cResources *mpResources;
67 cGraphics *mpGraphics;
68
69 int mlNum;
70 int mvImageHandle[eMaterialTexture_LastEnum];
71 cVector2l mvFrameSize;
72
73 bool LoadData(TiXmlElement *pElement);
74 void GetTileNum(TiXmlElement *apElement);
75};
76
77} // namespace hpl
78
79#endif // HPL_TILESET_H
iTileData * * iterator
Definition: array.h:54
Definition: str.h:59
Definition: tinyxml.h:864
Definition: Graphics.h:46
Definition: Resources.h:160
Definition: TileSet.h:48
void destroy()
Definition: TileSet.h:56
void unload()
Definition: TileSet.h:55
bool reload()
Definition: TileSet.h:54
Definition: ResourceBase.h:36
Definition: TileData.h:53