ScummVM API documentation
sound.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA4_SOUND_H
23#define ULTIMA4_SOUND_H
24
25#include "audio/audiostream.h"
26#include "audio/mixer.h"
27#include "common/str.h"
28
29namespace Ultima {
30namespace Ultima4 {
31
32enum Sound {
33 SOUND_TITLE_FADE, // the intro title fade
34 SOUND_WALK_NORMAL, // walk, world and town
35 SOUND_WALK_SLOWED, // walk, slow progress
36 SOUND_WALK_COMBAT, // walk, combat
37 SOUND_BLOCKED, // location blocked
38 SOUND_ERROR, // error/bad command
39 SOUND_PC_ATTACK, // PC attacks
40 SOUND_PC_STRUCK, // PC damaged
41 SOUND_NPC_ATTACK, // NPC attacks
42 SOUND_NPC_STRUCK, // NPC damaged
43 SOUND_ACID, // effect, acid damage
44 SOUND_SLEEP, // effect, sleep
45 SOUND_POISON_EFFECT, // effect, poison
46 SOUND_POISON_DAMAGE, // damage, poison
47 SOUND_EVADE, // trap evaded
48 SOUND_FLEE, // flee combat
49 SOUND_ITEM_STOLEN, // item was stolen from a PC, food or gold
50 SOUND_LBHEAL, // LB heals party
51 SOUND_LEVELUP, // PC level up
52 SOUND_MOONGATE, // moongate used
53
54 SOUND_CANNON,
55 SOUND_RUMBLE,
56 SOUND_PREMAGIC_MANA_JUMBLE,
57 SOUND_MAGIC,
58 SOUND_WHIRLPOOL,
59 SOUND_STORM,
60
61 // SOUND_MISSED,
62 // SOUND_CREATUREATTACK,
63 // SOUND_PLAYERHIT,
64 SOUND_MAX
65};
66
67void soundPlay(Sound sound, bool onlyOnce = true, int specificDurationInTicks = -1);
68
69void soundStop(int channel = 1);
70
72private:
73 Audio::Mixer *_mixer;
74 Audio::SoundHandle _soundHandle;
75 Common::Array<Common::Path> _soundFilenames;
77private:
78 bool load(Sound sound);
79
80 void play_sys(Sound sound, bool onlyOnce, int specificDurationMilli);
81 bool load_sys(Sound sound, const Common::Path &filename);
82 void stop_sys(int channel);
83public:
86
87 void play(Sound sound, bool onlyOnce = true, int specificDurationInTicks = -1);
88 void stop(int channel = 1);
89};
90
91extern SoundManager *g_sound;
92
93} // End of namespace Ultima4
94} // End of namespace Ultima
95
96#endif
Definition: mixer.h:70
Definition: mixer.h:49
Definition: path.h:52
Definition: sound.h:71