22 #ifndef MADS_FOREST_GLOBAL_H 23 #define MADS_FOREST_GLOBAL_H 25 #include "common/serializer.h" 26 #include "mads/madsv2/core/vocabh.h" 27 #include "mads/madsv2/forest/extra.h" 36 inventory_is_displayed = 2,
37 player_hyperwalked = 3,
38 player_selected_object = 4,
39 walker_converse_state = 5,
40 walker_converse_now = 6,
44 play_background_sounds = 10,
45 player_score_flags = 11,
46 dont_load_walker = 12,
47 perform_displacements = 13,
55 tunnel_exit_1_opened = 21,
74 tunnel_exit_2_opened = 40,
94 tunnel_exit_4_opened = 60,
95 tunnel_exit_5_opened = 61,
97 tunnel_exit_3_opened = 63,
248 #define PHIN_IS_IN_CONTROL_AGAIN 2 261 extern int16 flags[40];
262 extern bool lets_get_a_move_on_anim;
263 extern bool inv_enable_command;
265 extern void global_init();
266 extern void global_section_constructor();
268 extern void global_section_walker();
269 extern void global_section_interface();
271 extern void global_room_init();
272 extern void global_error_code();
273 extern void global_anim1(
int arg_0,
int arg_2,
int arg_4, int16 *arg_6);
274 extern void global_anim2(
int arg_0,
int arg_2,
int arg_4, int16 *arg_6);
275 extern void global_anim3(
int handle, int16 *frame);
276 extern void global_midi_play(
int num);
277 extern void global_daemon_code();
278 extern void global_game_main_loop();
void syncMultipleLE(T &...values)
Definition: serializer.h:333
Definition: serializer.h:80
Definition: mps_installer.h:31