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psx_anims.h
1 /* ScummVM - Graphic Adventure Engine
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26 
27 #ifndef ICB_PSX_ANIMS_HH
28 #define ICB_PSX_ANIMS_HH
29 
30 #include "engines/icb/debug.h"
31 #include "engines/icb/common/px_common.h"
32 #include "engines/icb/common/px_anims.h"
33 
34 namespace ICB {
35 
36 inline PXframe_PSX *PXFrameEnOfAnim(uint32 n, PXanim_PSX *pAnim) {
37  // Convert to the new schema
38  ConvertPXanim(pAnim);
39  if (n >= pAnim->frame_qty) {
40  Real_Fatal_error("Illegal frame %d %d %s %d", n, pAnim->frame_qty);
41  error("Should exit with error-code -1");
42  return NULL;
43  }
44  return (PXframe_PSX *)((uint8 *)pAnim + FROM_LE_16(pAnim->offsets[n]));
45 }
46 
47 } // End of namespace ICB
48 
49 #endif // #ifndef PSX_ANIMS_HH
Definition: actor.h:32
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