ScummVM API documentation
op-events.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#if !defined(BACKEND_EVENTS_OP_H) && !defined(DISABLE_DEFAULT_EVENTMANAGER)
23#define BACKEND_EVENTS_OP_H
24
25#include "backends/events/sdl/sdl-events.h"
26
32public:
34
35protected:
36
41
42 int _tapmodeLevel;
43
44 void ToggleTapMode();
45
46 bool handleMouseButtonDown(SDL_Event &ev, Common::Event &event);
47 bool handleMouseButtonUp(SDL_Event &ev, Common::Event &event);
48 bool remapKey(SDL_Event &ev, Common::Event &event);
49};
50
51#endif /* BACKEND_EVENTS_OP_H */
Definition: op-events.h:31
bool _buttonStateL
Definition: op-events.h:40
bool remapKey(SDL_Event &ev, Common::Event &event)
Definition: sdl-events.h:40
Definition: events.h:218