This is the complete list of members for Buried::BasicDoor, including all inherited members.
_clickable (defined in Buried::BasicDoor) | Buried::BasicDoor | |
_clicked (defined in Buried::BasicDoor) | Buried::BasicDoor | |
_destData (defined in Buried::BasicDoor) | Buried::BasicDoor | |
_frameCycleCount (defined in Buried::SceneBase) | Buried::SceneBase | |
_openingSoundID (defined in Buried::BasicDoor) | Buried::BasicDoor | |
_staticData (defined in Buried::SceneBase) | Buried::SceneBase | |
_vm (defined in Buried::SceneBase) | Buried::SceneBase | protected |
BasicDoor(BuriedEngine *vm, Window *viewWindow, const LocationStaticData &sceneStaticData, const Location &priorLocation, int left=-1, int top=-1, int right=-1, int bottom=-1, int timeZone=-1, int environment=-1, int node=-1, int facing=-1, int orientation=-1, int depth=-1, int transitionType=-1, int transitionData=-1, int transitionStartFrame=-1, int transitionLength=-1, int openingSoundID=-1) (defined in Buried::BasicDoor) | Buried::BasicDoor | |
draggingItem(Window *viewWindow, int itemID, const Common::Point &pointLocation, int itemFlags) (defined in Buried::SceneBase) | Buried::SceneBase | inlinevirtual |
droppedItem(Window *viewWindow, int itemID, const Common::Point &pointLocation, int itemFlags) (defined in Buried::SceneBase) | Buried::SceneBase | inlinevirtual |
gdiPaint(Window *viewWindow) (defined in Buried::SceneBase) | Buried::SceneBase | inlinevirtual |
locateAttempted(Window *viewWindow, const Common::Point &pointLocation) (defined in Buried::SceneBase) | Buried::SceneBase | inlinevirtual |
mouseDown(Window *viewWindow, const Common::Point &pointLocation) (defined in Buried::BasicDoor) | Buried::BasicDoor | virtual |
mouseMove(Window *viewWindow, const Common::Point &pointLocation) (defined in Buried::SceneBase) | Buried::SceneBase | inlinevirtual |
mouseUp(Window *viewWindow, const Common::Point &pointLocation) (defined in Buried::BasicDoor) | Buried::BasicDoor | virtual |
movieCallback(Window *viewWindow, VideoWindow *movie, int animationID, int status) (defined in Buried::SceneBase) | Buried::SceneBase | inlinevirtual |
onCharacter(Window *viewWindow, const Common::KeyState &character) (defined in Buried::SceneBase) | Buried::SceneBase | inlinevirtual |
paint(Window *viewWindow, Graphics::Surface *preBuffer) (defined in Buried::SceneBase) | Buried::SceneBase | virtual |
postEnterRoom(Window *viewWindow, const Location &priorLocation) (defined in Buried::SceneBase) | Buried::SceneBase | inlinevirtual |
postExitRoom(Window *viewWindow, const Location &priorLocation) (defined in Buried::SceneBase) | Buried::SceneBase | inlinevirtual |
preDestructor() (defined in Buried::SceneBase) | Buried::SceneBase | inlinevirtual |
preEnterRoom(Window *viewWindow, const Location &priorLocation) (defined in Buried::SceneBase) | Buried::SceneBase | inlinevirtual |
preExitRoom(Window *viewWindow, const Location &priorLocation) (defined in Buried::SceneBase) | Buried::SceneBase | inlinevirtual |
SceneBase(BuriedEngine *vm, Window *viewWindow, const LocationStaticData &sceneStaticData, const Location &priorLocation) (defined in Buried::SceneBase) | Buried::SceneBase | |
specifyCursor(Window *viewWindow, const Common::Point &pointLocation) (defined in Buried::BasicDoor) | Buried::BasicDoor | virtual |
timerCallback(Window *viewWindow) (defined in Buried::SceneBase) | Buried::SceneBase | virtual |
~SceneBase() (defined in Buried::SceneBase) | Buried::SceneBase | inlinevirtual |