This is the complete list of members for OpenGL::Texture, including all inherited members.
_flip (defined in OpenGL::Texture) | OpenGL::Texture | protected |
_glFilter (defined in OpenGL::Texture) | OpenGL::Texture | protected |
_glFormat (defined in OpenGL::Texture) | OpenGL::Texture | protected |
_glIntFormat (defined in OpenGL::Texture) | OpenGL::Texture | protected |
_glTexture (defined in OpenGL::Texture) | OpenGL::Texture | protected |
_glType (defined in OpenGL::Texture) | OpenGL::Texture | protected |
_height (defined in OpenGL::Texture) | OpenGL::Texture | protected |
_logicalHeight (defined in OpenGL::Texture) | OpenGL::Texture | protected |
_logicalWidth (defined in OpenGL::Texture) | OpenGL::Texture | protected |
_rotation (defined in OpenGL::Texture) | OpenGL::Texture | protected |
_texCoords (defined in OpenGL::Texture) | OpenGL::Texture | protected |
_width (defined in OpenGL::Texture) | OpenGL::Texture | protected |
bind() const | OpenGL::Texture | |
computeTexCoords() (defined in OpenGL::Texture) | OpenGL::Texture | protected |
create() | OpenGL::Texture | |
destroy() | OpenGL::Texture | |
enableLinearFiltering(bool enable) | OpenGL::Texture | |
getBGRAPixelFormat() (defined in OpenGL::Texture) | OpenGL::Texture | inlinestatic |
getGLTexture() const | OpenGL::Texture | inline |
getHeight() const | OpenGL::Texture | inline |
getLogicalHeight() const | OpenGL::Texture | inline |
getLogicalWidth() const | OpenGL::Texture | inline |
getRGBAPixelFormat() (defined in OpenGL::Texture) | OpenGL::Texture | inlinestatic |
getRGBPixelFormat() (defined in OpenGL::Texture) | OpenGL::Texture | inlinestatic |
getTexCoords() const | OpenGL::Texture | inline |
getWidth() const | OpenGL::Texture | inline |
isLinearFilteringEnabled() const | OpenGL::Texture | inline |
setFlip(bool flip) | OpenGL::Texture | inline |
setRotation(Common::RotationMode rotation) | OpenGL::Texture | inline |
setSize(uint width, uint height) | OpenGL::Texture | |
setWrapMode(WrapMode wrapMode) | OpenGL::Texture | |
Texture(GLenum glIntFormat, GLenum glFormat, GLenum glType, bool autoCreate=true) | OpenGL::Texture | |
updateArea(const Common::Rect &area, const Graphics::Surface &src) | OpenGL::Texture | |
~Texture() (defined in OpenGL::Texture) | OpenGL::Texture |