ScummVM API documentation
game_commands.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MM1_VIEWS_ENH_GAME_COMMANDS_H
23 #define MM1_VIEWS_ENH_GAME_COMMANDS_H
24 
25 #include "mm/mm1/views_enh/button_container.h"
26 #include "mm/mm1/views_enh/map.h"
27 #include "mm/shared/xeen/sprites.h"
28 
29 namespace MM {
30 namespace MM1 {
31 namespace ViewsEnh {
32 
33 class GameCommands : public ButtonContainer {
34  class Minimap : public Map {
35  public:
36  Minimap(UIElement *owner) : Map(owner) {
37  _bounds = Common::Rect(236, 11, 308, 69);
38  }
39 
40  void toggleMinimap();
41  void draw() override;
42  };
43 
44 private:
45  Minimap _minimap;
46  Shared::Xeen::SpriteResource _iconSprites;
47 public:
48  GameCommands(UIElement *owner);
49  virtual ~GameCommands() {}
50 
51  bool msgAction(const ActionMessage &msg) override;
52 };
53 
54 } // namespace ViewsEnh
55 } // namespace MM1
56 } // namespace MM
57 
58 #endif
Definition: sprites.h:52
Definition: rect.h:144
Definition: map.h:35
Definition: messages.h:49
Definition: game_commands.h:33
Definition: detection.h:27
Definition: events.h:68
Definition: button_container.h:86