ScummVM API documentation
movie.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef WATCHMAKER_MOVIE_H
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#define WATCHMAKER_MOVIE_H
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#include "common/memstream.h"
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#include "watchmaker/3d/dds_header.h"
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#include "watchmaker/types.h"
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#include "watchmaker/utils.h"
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namespace
Watchmaker
{
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struct
gMovie
{
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private
:
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Common::MemoryReadStream
*_frameStream =
nullptr
;
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public
:
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Common::String
_name;
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Common::SharedPtr<Common::SeekableReadStream>
_stream;
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uint16 _numFrames;
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uint16 _curFrame;
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uint16 _width;
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uint16 _height;
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uint16 _numBlocks;
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uint32 _startTime;
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uint8 _keyFrame;
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uint8 _frameRate;
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uint32 *_frameOffsets;
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uint8 *_buffer;
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uint8 *_surfaceBuffer;
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DDSHeader
_header;
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Texture
*_texture =
nullptr
;
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bool
_paused =
false
;
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gMovie
(
Common::SharedPtr<Common::SeekableReadStream>
stream,
Texture
*texture,
const
Common::String
&name);
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~
gMovie
();
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bool
setFrame(uint16 newFrame);
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void
loadThisFrameData(uint16 frame);
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void
buildNewFrame(byte *surf, uint16 frame);
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bool
updateMovie();
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private
:
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int
frameSize(
int
index);
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uint32 bufferSize()
const
;
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};
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class
WorkDirs
;
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Common::SharedPtr<gMovie>
gLoadMovie(
WorkDirs
&workDirs,
const
char
*TextName,
Texture
*texture);
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}
// End of namespace Watchmaker
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#endif // WATCHMAKER_MOVIE_H
Watchmaker
Definition:
2d_stuff.h:30
Common::String
Definition:
str.h:59
Watchmaker::DDSHeader
Definition:
dds_header.h:58
Watchmaker::gMovie
Definition:
movie.h:32
Watchmaker::WorkDirs
Definition:
work_dirs.h:30
Common::MemoryReadStream
Definition:
memstream.h:43
Common::SharedPtr< Common::SeekableReadStream >
Watchmaker::Texture
Definition:
dds_header.h:50
engines
watchmaker
3d
movie.h
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