ScummVM API documentation
room201.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef M4_RIDDLE_ROOMS_SECTION2_ROOM201_H
23#define M4_RIDDLE_ROOMS_SECTION2_ROOM201_H
24
25#include "m4/riddle/rooms/section2/section2_room.h"
26
27namespace M4 {
28namespace Riddle {
29namespace Rooms {
30
31class Room201 : public Section2Room {
32private:
33 bool _flag1 = false;
34 bool _flag2 = false;
35 bool _flag3 = false;
36 int32 _travelDest = 0;
37 int _val1 = 0;
38 int32 _givenYuan = 0;
39 const char *_itemDigi = nullptr;
40 const char *_itemDigi2 = nullptr;
41 const char *_itemDigi3 = nullptr;
42 const char *_itemDigi4 = nullptr;
43 const char *_itemDigi5 = nullptr;
44 int _val4 = 0;
45 int _meiMode = 0;
46 int _meiShould = 0;
47 int _val8 = 0;
48 int _val9 = 0;
49 int _agentShould = 0;
50 int _ripleyShould = 0;
51 int _nod = 0;
52 int _guyWriting = 0;
53 int _guyParcel = 0;
54 int _guyPassForm = 0;
55 int _guyBow = 0;
56 int _guySeries1 = 0;
57 int _series1 = -1;
58 int _series2 = -2;
59 int _series3 = -1;
60 int _series4 = -1;
61 int _series5 = -1;
62 int _series6 = -2;
63 int _series7 = -1;
64 int _series8 = -1;
65 machine *_mei0 = nullptr;
66 machine *_mei1 = nullptr;
67 machine *_mei2 = nullptr;
68 machine *_ripley = nullptr;
69 machine *_doc = nullptr;
70 machine *_shadow3 = nullptr;
71 machine *_agent = nullptr;
72 int _meiHandHip = 0;
73 int _meiTalker = 0;
74 int _meiWalk = 0;
75 int _meiHeadTurn = 0;
76 int _meiTalkLoop = 0;
77 int _ripHandChin = -1;
78 int _ripTalk = -1;
79 int _ripleyMode = 0;
80 int _num2 = 0;
81 int _agentMode = 0;
82 int _trigger1 = -1;
83 int _trigger2 = -1;
84 int _trigger3 = -1;
85 int _trigger4 = -1;
86 int _trigger5 = -1;
87 int _trigger6 = -1;
88 int _trigger7 = -1;
89 int _trigger8 = -1;
90 int _trigger9 = -1;
91 int _trigger10 = -1;
92 int _trigger11 = -1;
93 int _trigger12 = -1;
94 int _items[12] = { 0 };
95 int32 _itemFlags[12] = { 0 };
96 int _totalItems = 0;
97 int32 _hasKeyItems = 0;
98
99 int _ctr1 = 0;
100 int _ctr2 = 0;
101
102 void setupMei();
103 void conv201a();
104 void animateRipley();
105 void checkFlags();
106 bool buildKeyItemsArray();
107
108public:
109 Room201() : Section2Room() {}
110 ~Room201() override {}
111
112 void preload() override;
113 void init() override;
114 void daemon() override;
115 void parser() override;
116};
117
118} // namespace Rooms
119} // namespace Riddle
120} // namespace M4
121
122#endif
Definition: room201.h:31
Definition: section2_room.h:31
Definition: database.h:28
Definition: ws_machine.h:156