ScummVM API documentation
inventory.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on original Hugo Trilogy source code
24  *
25  * Copyright (c) 1989-1995 David P. Gray
26  *
27  */
28 
29 #ifndef HUGO_INVENTORY_H
30 #define HUGO_INVENTORY_H
31 namespace Hugo {
32 
36 enum InvAct {kInventoryActionInit, kInventoryActionLeft, kInventoryActionRight, kInventoryActionGet};
37 
39 public:
41 
42  void setInventoryObjId(int16 objId);
43  void setInventoryState(Istate state);
44  void freeInvent();
45 
46  int16 getInventoryObjId() const;
47  Istate getInventoryState() const;
48 
49  int16 findIconId(int16 objId);
50  void loadInvent(Common::SeekableReadStream &in);
51  int16 processInventory(const int action, ...);
52  void runInventory();
53 
54 private:
55  HugoEngine *_vm;
56 
57  static const int kStepDy = 8; // Pixels per step movement
58 
59  int16 _firstIconId; // Index of first icon to display
60  int16 *_invent;
61  Istate _inventoryState; // Inventory icon bar state
62  int16 _inventoryHeight; // Inventory icon bar height
63  int16 _inventoryObjId; // Inventory object selected, or -1
64  byte _maxInvent;
65 
66  void constructInventory(const int16 imageTotNumb, int displayNumb, const bool scrollFl, int16 firstObjId);
67 };
68 
69 } // End of namespace Hugo
70 
71 #endif // HUGO_INVENTORY_H
Definition: console.h:27
Definition: stream.h:745
Definition: inventory.h:38
Definition: hugo.h:210
Istate
Definition: hugo.h:136
InvAct
Definition: inventory.h:36