ScummVM API documentation
inventory.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This code is based on original Hugo Trilogy source code
24 *
25 * Copyright (c) 1989-1995 David P. Gray
26 *
27 */
28
29#ifndef HUGO_INVENTORY_H
30#define HUGO_INVENTORY_H
31namespace Hugo {
32
36enum InvAct {kInventoryActionInit, kInventoryActionLeft, kInventoryActionRight, kInventoryActionGet};
37
39public:
41
42 void setInventoryObjId(int16 objId);
43 void setInventoryState(Istate state);
44 void freeInvent();
45
46 int16 getInventoryObjId() const;
47 Istate getInventoryState() const;
48
49 int16 findIconId(int16 objId);
50 void loadInvent(Common::SeekableReadStream &in);
51 int16 processInventory(const int action, ...);
52 void runInventory();
53
54private:
55 HugoEngine *_vm;
56
57 static const int kStepDy = 8; // Pixels per step movement
58
59 int16 _firstIconId; // Index of first icon to display
60 int16 *_invent;
61 Istate _inventoryState; // Inventory icon bar state
62 int16 _inventoryHeight; // Inventory icon bar height
63 int16 _inventoryObjId; // Inventory object selected, or -1
64 byte _maxInvent;
65
66 void constructInventory(const int16 imageTotNumb, int displayNumb, const bool scrollFl, int16 firstObjId);
67};
68
69} // End of namespace Hugo
70
71#endif // HUGO_INVENTORY_H
Definition: stream.h:745
Definition: hugo.h:219
Definition: inventory.h:38
Definition: console.h:27
InvAct
Definition: inventory.h:36
Istate
Definition: hugo.h:139