ScummVM API documentation
mouse.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on original Hugo Trilogy source code
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*
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* Copyright (c) 1989-1995 David P. Gray
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*
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*/
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#ifndef HUGO_MOUSE_H
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#define HUGO_MOUSE_H
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#include "hugo/game.h"
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namespace
Common
{
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class
ReadStream;
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}
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namespace
Hugo
{
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class
MouseHandler
{
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public
:
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MouseHandler
(
HugoEngine
*vm);
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void
mouseHandler();
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void
resetLeftButton();
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void
resetRightButton();
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void
setLeftButton();
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void
setRightButton();
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void
setJumpExitFl(
bool
fl);
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void
setMouseX(
int
x);
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void
setMouseY(
int
y);
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void
freeHotspots();
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bool
getJumpExitFl()
const
;
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int
getMouseX()
const
;
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int
getMouseY()
const
;
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int16 getDirection(
const
int16 hotspotId)
const
;
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int16 getHotspotActIndex(
const
int16 hotspotId)
const
;
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void
drawHotspots()
const
;
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int16 findExit(
const
int16 cx,
const
int16 cy, byte screenId);
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void
loadHotspots(
Common::ReadStream
&in);
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private
:
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HugoEngine
*_vm;
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static
const
char
kCursorNochar =
'~'
;
// Don't show name of object under cursor
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static
const
int
kExitHotspot = -4;
// Cursor over Exit hotspot
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static
const
int
kCursorNameIndex = 2;
// Index of name used under cursor
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static
const
int
kCursorNameOffX = 10;
// Cursor offset to name string
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static
const
int
kCursorNameOffY = -2;
// Cursor offset to name string
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enum
seqTextMouse {
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kMsNoWayText = 0,
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kMsExit = 1
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};
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Hotspot
*_hotspots;
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bool
_leftButtonFl;
// Left mouse button pressed
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bool
_rightButtonFl;
// Right button pressed
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int
_mouseX;
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int
_mouseY;
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bool
_jumpExitFl;
// Allowed to jump to a screen exit
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void
cursorText(
const
char
*buffer,
const
int16 cx,
const
int16 cy,
const
Uif fontId,
const
int16 color);
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void
processRightClick(
const
int16 objId,
const
int16 cx,
const
int16 cy);
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void
processLeftClick(
const
int16 objId,
const
int16 cx,
const
int16 cy);
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void
readHotspot(
Common::ReadStream
&in,
Hotspot
&hotspot);
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};
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}
// End of namespace Hugo
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#endif //HUGO_MOUSE_H
Hugo
Definition:
console.h:27
Hugo::Hotspot
Definition:
hugo.h:189
Hugo::MouseHandler
Definition:
mouse.h:40
Common
Definition:
algorithm.h:29
Common::ReadStream
Definition:
stream.h:385
Hugo::HugoEngine
Definition:
hugo.h:210
engines
hugo
mouse.h
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