ScummVM API documentation
Ultima::Ultima8::CombatProcess Member List

This is the complete list of members for Ultima::Ultima8::CombatProcess, including all inherited members.

_combatMode (defined in Ultima::Ultima8::CombatProcess)Ultima::Ultima8::CombatProcessprotected
_fixedTarget (defined in Ultima::Ultima8::CombatProcess)Ultima::Ultima8::CombatProcessprotected
_flags (defined in Ultima::Ultima8::Process)Ultima::Ultima8::Processprotected
_itemNumUltima::Ultima8::Processprotected
_pidUltima::Ultima8::Processprotected
_resultUltima::Ultima8::Processprotected
_target (defined in Ultima::Ultima8::CombatProcess)Ultima::Ultima8::CombatProcessprotected
_ticksPerRunUltima::Ultima8::Processprotected
_type (defined in Ultima::Ultima8::Process)Ultima::Ultima8::Processprotected
_waitingUltima::Ultima8::Processprotected
CM_ATTACKING enum value (defined in Ultima::Ultima8::CombatProcess)Ultima::Ultima8::CombatProcessprotected
CM_PATHFINDING enum value (defined in Ultima::Ultima8::CombatProcess)Ultima::Ultima8::CombatProcessprotected
CM_WAITING enum value (defined in Ultima::Ultima8::CombatProcess)Ultima::Ultima8::CombatProcessprotected
CombatMode enum name (defined in Ultima::Ultima8::CombatProcess)Ultima::Ultima8::CombatProcessprotected
CombatProcess() (defined in Ultima::Ultima8::CombatProcess)Ultima::Ultima8::CombatProcess
CombatProcess(Actor *actor) (defined in Ultima::Ultima8::CombatProcess)Ultima::Ultima8::CombatProcess
dumpInfo() const overrideUltima::Ultima8::CombatProcessvirtual
fail()Ultima::Ultima8::Process
getItemNum() const (defined in Ultima::Ultima8::Process)Ultima::Ultima8::Processinline
getPid() const (defined in Ultima::Ultima8::Process)Ultima::Ultima8::Processinline
getProcessFlags() const (defined in Ultima::Ultima8::Process)Ultima::Ultima8::Processinline
getTarget() (defined in Ultima::Ultima8::CombatProcess)Ultima::Ultima8::CombatProcess
getTargetDirection() const (defined in Ultima::Ultima8::CombatProcess)Ultima::Ultima8::CombatProcessprotected
getTicksPerRun() const (defined in Ultima::Ultima8::Process)Ultima::Ultima8::Processinline
getType() const (defined in Ultima::Ultima8::Process)Ultima::Ultima8::Processinline
inAttackRange() const (defined in Ultima::Ultima8::CombatProcess)Ultima::Ultima8::CombatProcessprotected
is_active() const (defined in Ultima::Ultima8::Process)Ultima::Ultima8::Processinline
is_suspended() const (defined in Ultima::Ultima8::Process)Ultima::Ultima8::Processinline
is_terminated() const (defined in Ultima::Ultima8::Process)Ultima::Ultima8::Processinline
isEnemy(const Actor *target) const (defined in Ultima::Ultima8::CombatProcess)Ultima::Ultima8::CombatProcessprotected
isValidTarget(const Actor *target) const (defined in Ultima::Ultima8::CombatProcess)Ultima::Ultima8::CombatProcessprotected
loadData(Common::ReadStream *rs, uint32 version) (defined in Ultima::Ultima8::CombatProcess)Ultima::Ultima8::CombatProcess
onWakeUp()Ultima::Ultima8::Processinlinevirtual
PROC_ACTIVE enum valueUltima::Ultima8::Process
PROC_FAILED enum value (defined in Ultima::Ultima8::Process)Ultima::Ultima8::Process
PROC_PREVENT_SAVE enum valueUltima::Ultima8::Process
PROC_RUNPAUSED enum valueUltima::Ultima8::Process
PROC_SUSPENDED enum valueUltima::Ultima8::Process
PROC_TERM_DEFERRED enum valueUltima::Ultima8::Process
PROC_TERM_DISPOSE enum valueUltima::Ultima8::Process
PROC_TERMINATED enum value (defined in Ultima::Ultima8::Process)Ultima::Ultima8::Process
Process(ObjId _itemNum=0, uint16 type=0) (defined in Ultima::Ultima8::Process)Ultima::Ultima8::Process
processflags enum nameUltima::Ultima8::Process
run() override (defined in Ultima::Ultima8::CombatProcess)Ultima::Ultima8::CombatProcessvirtual
saveData(Common::WriteStream *ws) overrideUltima::Ultima8::CombatProcessvirtual
seekTarget() (defined in Ultima::Ultima8::CombatProcess)Ultima::Ultima8::CombatProcess
setItemNum(ObjId it) (defined in Ultima::Ultima8::Process)Ultima::Ultima8::Processinline
setRunPaused()Ultima::Ultima8::Processinline
setTarget(ObjId target) (defined in Ultima::Ultima8::CombatProcess)Ultima::Ultima8::CombatProcess
setTicksPerRun(uint32 val) (defined in Ultima::Ultima8::Process)Ultima::Ultima8::Processinline
setType(uint16 ty) (defined in Ultima::Ultima8::Process)Ultima::Ultima8::Processinline
suspend()Ultima::Ultima8::Process
terminate() overrideUltima::Ultima8::CombatProcessvirtual
terminateDeferred()Ultima::Ultima8::Processinline
turnToDirection(Direction direction) (defined in Ultima::Ultima8::CombatProcess)Ultima::Ultima8::CombatProcessprotected
validateWaiters() constUltima::Ultima8::Process
waitFor(ProcId pid)Ultima::Ultima8::Process
waitFor(Process *proc)Ultima::Ultima8::Process
waitForTarget() (defined in Ultima::Ultima8::CombatProcess)Ultima::Ultima8::CombatProcessprotected
wakeUp(uint32 result)Ultima::Ultima8::Process
~Process() (defined in Ultima::Ultima8::Process)Ultima::Ultima8::Processinlinevirtual