_combatMode (defined in Ultima::Ultima8::CombatProcess) | Ultima::Ultima8::CombatProcess | protected |
_fixedTarget (defined in Ultima::Ultima8::CombatProcess) | Ultima::Ultima8::CombatProcess | protected |
_flags (defined in Ultima::Ultima8::Process) | Ultima::Ultima8::Process | protected |
_itemNum | Ultima::Ultima8::Process | protected |
_pid | Ultima::Ultima8::Process | protected |
_result | Ultima::Ultima8::Process | protected |
_target (defined in Ultima::Ultima8::CombatProcess) | Ultima::Ultima8::CombatProcess | protected |
_ticksPerRun | Ultima::Ultima8::Process | protected |
_type (defined in Ultima::Ultima8::Process) | Ultima::Ultima8::Process | protected |
_waiting | Ultima::Ultima8::Process | protected |
CM_ATTACKING enum value (defined in Ultima::Ultima8::CombatProcess) | Ultima::Ultima8::CombatProcess | protected |
CM_PATHFINDING enum value (defined in Ultima::Ultima8::CombatProcess) | Ultima::Ultima8::CombatProcess | protected |
CM_WAITING enum value (defined in Ultima::Ultima8::CombatProcess) | Ultima::Ultima8::CombatProcess | protected |
CombatMode enum name (defined in Ultima::Ultima8::CombatProcess) | Ultima::Ultima8::CombatProcess | protected |
CombatProcess() (defined in Ultima::Ultima8::CombatProcess) | Ultima::Ultima8::CombatProcess | |
CombatProcess(Actor *actor) (defined in Ultima::Ultima8::CombatProcess) | Ultima::Ultima8::CombatProcess | |
dumpInfo() const override | Ultima::Ultima8::CombatProcess | virtual |
fail() | Ultima::Ultima8::Process | |
getItemNum() const (defined in Ultima::Ultima8::Process) | Ultima::Ultima8::Process | inline |
getPid() const (defined in Ultima::Ultima8::Process) | Ultima::Ultima8::Process | inline |
getProcessFlags() const (defined in Ultima::Ultima8::Process) | Ultima::Ultima8::Process | inline |
getTarget() (defined in Ultima::Ultima8::CombatProcess) | Ultima::Ultima8::CombatProcess | |
getTargetDirection() const (defined in Ultima::Ultima8::CombatProcess) | Ultima::Ultima8::CombatProcess | protected |
getTicksPerRun() const (defined in Ultima::Ultima8::Process) | Ultima::Ultima8::Process | inline |
getType() const (defined in Ultima::Ultima8::Process) | Ultima::Ultima8::Process | inline |
inAttackRange() const (defined in Ultima::Ultima8::CombatProcess) | Ultima::Ultima8::CombatProcess | protected |
is_active() const (defined in Ultima::Ultima8::Process) | Ultima::Ultima8::Process | inline |
is_suspended() const (defined in Ultima::Ultima8::Process) | Ultima::Ultima8::Process | inline |
is_terminated() const (defined in Ultima::Ultima8::Process) | Ultima::Ultima8::Process | inline |
isEnemy(const Actor *target) const (defined in Ultima::Ultima8::CombatProcess) | Ultima::Ultima8::CombatProcess | protected |
isValidTarget(const Actor *target) const (defined in Ultima::Ultima8::CombatProcess) | Ultima::Ultima8::CombatProcess | protected |
loadData(Common::ReadStream *rs, uint32 version) (defined in Ultima::Ultima8::CombatProcess) | Ultima::Ultima8::CombatProcess | |
onWakeUp() | Ultima::Ultima8::Process | inlinevirtual |
PROC_ACTIVE enum value | Ultima::Ultima8::Process | |
PROC_FAILED enum value (defined in Ultima::Ultima8::Process) | Ultima::Ultima8::Process | |
PROC_PREVENT_SAVE enum value | Ultima::Ultima8::Process | |
PROC_RUNPAUSED enum value | Ultima::Ultima8::Process | |
PROC_SUSPENDED enum value | Ultima::Ultima8::Process | |
PROC_TERM_DEFERRED enum value | Ultima::Ultima8::Process | |
PROC_TERM_DISPOSE enum value | Ultima::Ultima8::Process | |
PROC_TERMINATED enum value (defined in Ultima::Ultima8::Process) | Ultima::Ultima8::Process | |
Process(ObjId _itemNum=0, uint16 type=0) (defined in Ultima::Ultima8::Process) | Ultima::Ultima8::Process | |
processflags enum name | Ultima::Ultima8::Process | |
run() override (defined in Ultima::Ultima8::CombatProcess) | Ultima::Ultima8::CombatProcess | virtual |
saveData(Common::WriteStream *ws) override | Ultima::Ultima8::CombatProcess | virtual |
seekTarget() (defined in Ultima::Ultima8::CombatProcess) | Ultima::Ultima8::CombatProcess | |
setItemNum(ObjId it) (defined in Ultima::Ultima8::Process) | Ultima::Ultima8::Process | inline |
setRunPaused() | Ultima::Ultima8::Process | inline |
setTarget(ObjId target) (defined in Ultima::Ultima8::CombatProcess) | Ultima::Ultima8::CombatProcess | |
setTicksPerRun(uint32 val) (defined in Ultima::Ultima8::Process) | Ultima::Ultima8::Process | inline |
setType(uint16 ty) (defined in Ultima::Ultima8::Process) | Ultima::Ultima8::Process | inline |
suspend() | Ultima::Ultima8::Process | |
terminate() override | Ultima::Ultima8::CombatProcess | virtual |
terminateDeferred() | Ultima::Ultima8::Process | inline |
turnToDirection(Direction direction) (defined in Ultima::Ultima8::CombatProcess) | Ultima::Ultima8::CombatProcess | protected |
validateWaiters() const | Ultima::Ultima8::Process | |
waitFor(ProcId pid) | Ultima::Ultima8::Process | |
waitFor(Process *proc) | Ultima::Ultima8::Process | |
waitForTarget() (defined in Ultima::Ultima8::CombatProcess) | Ultima::Ultima8::CombatProcess | protected |
wakeUp(uint32 result) | Ultima::Ultima8::Process | |
~Process() (defined in Ultima::Ultima8::Process) | Ultima::Ultima8::Process | inlinevirtual |