22 #ifndef PRINCE_FLAGS_H 23 #define PRINCE_FLAGS_H 25 #include "common/scummsys.h" 26 #include "common/hashmap.h" 33 const char *getFlagName(uint16 flagId);
43 GRABARZCOUNTER = 0x800E,
63 U_BT_COUNTER = 0x8036,
64 ARIVALDALIVE = 0x8038,
75 KapciuchTaken = 0x8056,
76 CurrentBeggarA = 0x8058,
83 FatMerchantTalk = 0x8066,
91 LeftPlayerTalk = 0x8076,
93 CzachySpeed1 = 0x807A,
94 CzachySpeed2 = 0x807C,
95 CzachySpeed3 = 0x807E,
96 CzachySlowDown1 = 0x8080,
97 CzachySlowDown2 = 0x8082,
98 CzachySlowDown3 = 0x8084,
104 KnowGodWord = 0x8090,
110 GrabarzTalk = 0x80A4,
112 MapaPustelniaEnabled = 0x80A8,
113 MapaTempleEnabled = 0x80AA,
114 MapaFjordEnabled = 0x80AC,
115 MapaSilmanionaEnabled = 0x80AE,
116 MapaKurhanEnabled = 0x80B0,
117 MapaDragonEnabled = 0x80B2,
118 MapaMillEnabled = 0x80B4,
119 DwarfRunning = 0x80B6,
122 KosciSwapped = 0x80BC,
126 FjordHotDog = 0x80C4,
129 TalkArivald = 0x80CA,
131 ShootRunning = 0x80CE,
136 ArivGotSpell = 0x80D8,
140 TalkSheila2 = 0x80E0,
142 SkarbiecOpen = 0x80E4,
143 LustroTaken = 0x80E6,
144 GargoyleHom = 0x80E8,
145 GargoyleBroken = 0x80EA,
147 GargoyleHom2 = 0x80EE,
148 RunMonstersRunning = 0x80F0,
149 FoundPaperInCoffin = 0x80F2,
150 KnowSunlord = 0x80F4,
151 KnowSunlordTalk = 0x80F6,
152 ArivaldCzyta = 0x80F8,
159 TalkWifeFlag = 0x8106,
160 LetterGiven = 0x8108,
161 LutniaTaken = 0x810A,
162 BardHomeOpen = 0x810C,
163 FjordNoMonsters = 0x810E,
164 ShandriaWallTalking = 0x8110,
165 ShandriaWallCounter = 0x8112,
166 ShandriaWallDone = 0x8114,
172 NekrVisited = 0x8120,
174 PtaszekAway = 0x8124,
176 SzlafmycaTaken = 0x8128,
179 CzosnekDone = 0x812E,
180 PriestCounter = 0x8130,
181 PriestGest1 = 0x8132,
182 PriestGest2 = 0x8134,
183 PriestGest3 = 0x8136,
184 PriestGest4 = 0x8138,
186 HolyWaterTaken = 0x813C,
188 BadylTaken1 = 0x8140,
189 BadylTaken2 = 0x8142,
190 BadylSharpened = 0x8144,
191 PorwanieSmoka = 0x8146,
195 VampireDead = 0x814E,
196 MapaVisible1 = 0x8150,
197 MapaVisible2 = 0x8152,
198 MapaVisible3 = 0x8154,
199 MapaVisible4 = 0x8156,
200 MapaVisible5 = 0x8158,
201 MapaVisible6 = 0x815A,
202 MapaVisible7 = 0x815C,
203 MapaVisible8 = 0x815E,
204 MapaVisible9 = 0x8160,
213 Pustelnia1st = 0x8172,
214 CzarnePole1st = 0x8174,
215 TalkArivNum = 0x8176,
217 MapaSunlordEnabled = 0x817A,
225 SmokNoCheck = 0x818A,
226 IluzjaBroken = 0x818C,
227 IluzjaWorking = 0x818E,
228 IluzjaCounter = 0x8190,
229 KurhanOpen1 = 0x8192,
230 KastetTaken = 0x8194,
233 SkelCounter = 0x819A,
239 RunMonstersText = 0x81A6,
240 PiwnicaChecked = 0x81A8,
241 DragonTalked = 0x81AA,
242 ToldAboutBook = 0x81AC,
243 SilmanionaDone = 0x81AE,
244 ToldBookCount = 0x81B0,
245 SmrodNoCheck = 0x81B2,
249 ShanSmokTalked = 0x81BA,
254 DziuraTimer = 0x81C4,
255 LaskaInside = 0x81C6,
257 EnableWiedzmin = 0x81CA,
258 EnableTrucizna = 0x81CC,
261 BojkaEnabled = 0x81D2,
262 BitwaNot1st = 0x81D4,
267 LaskaTalkedGr = 0x81DE,
275 PoisonTaken = 0x81EE,
277 HellNoCheck = 0x81F2,
281 TalkDevilGuard = 0x81fA,
283 IluzjaNoCheck = 0x81FE,
284 RozdzielniaNumber = 0x8200,
285 JailChecked = 0x8202,
287 TrickFailed = 0x8206,
288 WegielVisible = 0x8208,
289 WegielTimer1 = 0x820A,
290 RandomSample = 0x820C,
291 RandomSampleTimer = 0x820E,
292 SampleTimer = 0x8210,
294 HoleTryAgain = 0x8214,
295 TeleportTimer = 0x8216,
298 ZaworZatkany = 0x821C,
299 ZaworOpened = 0x821E,
300 DoorExploded = 0x8220,
307 WegielFullTimer = 0x822E,
309 WegielDownTimer = 0x8232,
311 DiabGuardTalked = 0x8236,
312 GuardsNoCheck = 0x8238,
313 TalkedPowloka = 0x823A,
315 PrzytulTimer = 0x823E,
329 LucekBad1st = 0x825C,
333 KamienComment = 0x8264,
336 RememberLine = 0x826A,
340 OpisKamienia = 0x8272,
346 SpecPiesekCount = 0x827E,
347 SpecPiesekGadanie = 0x8282,
351 MamrotanieOff = 0x828A,
359 SCROLLVALUE = 0x840C,
360 SCROLLVALUE2 = 0x840E,
361 TALKEXITCODE = 0x8410,
362 SPECROUTFLAG1 = 0x8412,
363 SPECROUTFLAG2 = 0x8414,
364 SPECROUTFLAG3 = 0x8416,
365 TALKFLAGCODE = 0x8418,
367 Talker1Init = 0x841C,
368 Talker2Init = 0x841E,
369 RESTOREROOM = 0x8420,
376 NOANTIALIAS = 0x842E,
378 ALLOW1OPTION = 0x8432,
379 VOICE_H_LINE = 0x8434,
380 VOICE_A_LINE = 0x8436,
381 VOICE_B_LINE = 0x8438,
382 VOICE_C_LINE = 0x843A,
383 NOHEROATALL = 0x843C,
384 MOUSEENABLED = 0x843E,
389 GETACTIONBACK = 0x8448,
390 GETACTIONDATA = 0x844C,
404 POWERENABLED = 0x846A,
Definition: animation.h:30