ScummVM API documentation
sound_flex.h
1/* ScummVM - Graphic Adventure Engine
2 *
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4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
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13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 * GNU General Public License for more details.
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20 */
21
22#ifndef ULTIMA8_AUDIO_SOUNDFLEX_H
23#define ULTIMA8_AUDIO_SOUNDFLEX_H
24
25#include "common/array.h"
26#include "common/str.h"
27#include "ultima/ultima8/filesys/archive.h"
28
29namespace Ultima {
30namespace Ultima8 {
31
32class AudioSample;
33
35public:
36 SoundFlexEntry(const char *name, uint32 data) : _name(name), _data(data) {}
37 SoundFlexEntry(const char *name) : _name(name), _data(0) {}
38
39 Common::String _name;
40 uint32 _data;
41};
42
43class SoundFlex : protected Archive {
44public:
46 ~SoundFlex() override;
47
49 AudioSample *getSample(uint32 index);
50
51 void cache(uint32 index) override;
52 void uncache(uint32 index) override;
53 bool isCached(uint32 index) const override;
54
55private:
56 AudioSample **_samples;
58};
59
60} // End of namespace Ultima8
61} // End of namespace Ultima
62
63#endif
Definition: array.h:52
Definition: stream.h:745
Definition: str.h:59
Definition: archive.h:37
Definition: audio_sample.h:34
Definition: sound_flex.h:34
Definition: sound_flex.h:43
bool isCached(uint32 index) const override
Check if an object is cached.
void cache(uint32 index) override
Cache a single object.
AudioSample * getSample(uint32 index)
Get an audiosample.
void uncache(uint32 index) override