ScummVM API documentation
quest.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on the CRAB engine
24  *
25  * Copyright (c) Arvind Raja Yadav
26  *
27  * Licensed under MIT
28  *
29  */
30 
31 #ifndef CRAB_QUEST_H
32 #define CRAB_QUEST_H
33 
34 #include "common/array.h"
35 #include "crab/loaders.h"
36 
37 namespace Crab {
38 
39 namespace pyrodactyl {
40 namespace event {
41 struct Quest {
42  // The title of the quest
43  Common::String _title;
44 
45  // The objective text, the last one being the current objective
47 
48  // Keep track of which quests the player has read
49  bool _unread;
50 
51  // Does this quest have an associated destination marker
52  bool _marker;
53 
54  Quest() {
55  _unread = true;
56  _marker = false;
57  }
58 
59  Quest(const Common::String &title, const Common::String &text, const bool &unread, const bool &marker);
60 
61  void loadState(rapidxml::xml_node<char> *node);
62  void saveState(rapidxml::xml_document<char> &doc, rapidxml::xml_node<char> *root);
63 };
64 } // End of namespace event
65 } // End of namespace pyrodactyl
66 
67 } // End of namespace Crab
68 
69 #endif // CRAB_QUEST_H
Definition: str.h:59
Definition: quest.h:41
Definition: moveeffect.h:37