ScummVM API documentation
quest.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_QUEST_H
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#define CRAB_QUEST_H
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#include "common/array.h"
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#include "crab/loaders.h"
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namespace
Crab
{
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namespace
pyrodactyl {
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namespace
event {
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struct
Quest
{
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// The title of the quest
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Common::String
_title;
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// The objective text, the last one being the current objective
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Common::Array<Common::String>
_text;
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// Keep track of which quests the player has read
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bool
_unread;
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// Does this quest have an associated destination marker
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bool
_marker;
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Quest
() {
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_unread =
true
;
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_marker =
false
;
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}
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Quest
(
const
Common::String
&title,
const
Common::String
&text,
const
bool
&unread,
const
bool
&marker);
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void
loadState(rapidxml::xml_node<char> *node);
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void
saveState(rapidxml::xml_document<char> &doc, rapidxml::xml_node<char> *root);
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};
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}
// End of namespace event
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}
// End of namespace pyrodactyl
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}
// End of namespace Crab
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#endif // CRAB_QUEST_H
Common::String
Definition:
str.h:59
Common::Array< Common::String >
Crab::pyrodactyl::event::Quest
Definition:
quest.h:41
Crab
Definition:
moveeffect.h:37
engines
crab
event
quest.h
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