ScummVM API documentation
script.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef BCB_SCRIPT_H
23#define BCB_SCRIPT_H
24
25namespace BCB {
26
27enum GameStateOffset {
28 kStateDispatcherControlCode = 0x0000,
29 kStateMovieToPlayId = 0x0004,
30 kStateRequiredDiscIndex = 0x0008,
31 kStateGameClockTicks = 0x000c,
32 kStateClearDisplayBeforeMediaCheckFlag = 0x0014,
33 kStateSceneChoiceUiSetToShowId = 0x001c,
34 kStateCurrentScriptSequenceId = 0x0020,
35 kStateSelectedSceneChoiceValue = 0x0024,
36 kStateSceneChoiceExtraButtonFlag = 0x0028,
37 kStateStillImageToShowId = 0x0030,
38 kStateMovieHistory = 0x0040,
39 kStateMovieHistoryCount = 0x0088,
40 kStateComputerChoiceStateByIndex = 0x0098,
41 kStateMainSceneNightFlag = 0x0160
42};
43
44} // End of namespace BCB
45
46#endif // BCB_SCRIPT_H