ScummVM API documentation
unlock.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MM1_VIEWS_UNLOCK_H
23 #define MM1_VIEWS_UNLOCK_H
24 
25 #include "mm/mm1/views/text_view.h"
26 
27 namespace MM {
28 namespace MM1 {
29 namespace Views {
30 
31 class Unlock : public TextView {
32 private:
33  void charSelected(uint charIndex);
34 
35 public:
36  Unlock();
37  virtual ~Unlock() {}
38 
39  bool msgGame(const GameMessage &msg) override;
40  bool msgFocus(const FocusMessage &msg) override;
41  void draw() override;
42  bool msgKeypress(const KeypressMessage &msg) override;
43  bool msgAction(const ActionMessage &msg) override;
44 };
45 
46 } // namespace Views
47 } // namespace MM1
48 } // namespace MM
49 
50 #endif
Definition: messages.h:56
Definition: text_view.h:35
Definition: messages.h:49
Definition: detection.h:27
Definition: messages.h:87
void draw() override
Definition: unlock.h:31
Definition: messages.h:41