ScummVM API documentation
codec48.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef CODEC48_H
23#define CODEC48_H
24
25#include "common/scummsys.h"
26
27namespace Grim {
28
30public:
33 void init(int width, int height);
34 void deinit();
35 bool decode(byte *dst, const byte *src);
36
37private:
38 void makeTable(int pitch, int index);
39
40 void bompDecodeLine(byte *dst, const byte *src, int len);
41
42 void decode3(byte *dst, const byte *src, int bufOffset);
43 void scaleBlock(byte *dst, const byte *src);
44 void copyBlock(byte *dst, int deltaBufOffset, int offset);
45
46 int _curBuf;
47 byte *_deltaBuf[2];
48 int _blockX, _blockY;
49 int _pitch;
50 int16 *_offsetTable;
51 int _tableLastPitch, _tableLastIndex;
52 int16 _prevSeqNb;
53 int32 _frameSize;
54 int _width, _height;
55 byte *_interTable;
56};
57
58} // end of namespace Grim
59
60#endif
Definition: codec48.h:29