ScummVM API documentation
codec48.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef CODEC48_H
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#define CODEC48_H
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#include "common/scummsys.h"
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namespace
Grim
{
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class
Codec48Decoder
{
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public
:
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Codec48Decoder
();
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~
Codec48Decoder
();
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void
init(
int
width,
int
height);
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void
deinit();
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bool
decode(byte *dst,
const
byte *src);
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private
:
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void
makeTable(
int
pitch,
int
index);
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void
bompDecodeLine(byte *dst,
const
byte *src,
int
len);
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void
decode3(byte *dst,
const
byte *src,
int
bufOffset);
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void
scaleBlock(byte *dst,
const
byte *src);
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void
copyBlock(byte *dst,
int
deltaBufOffset,
int
offset);
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int
_curBuf;
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byte *_deltaBuf[2];
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int
_blockX, _blockY;
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int
_pitch;
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int16 *_offsetTable;
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int
_tableLastPitch, _tableLastIndex;
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int16 _prevSeqNb;
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int32 _frameSize;
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int
_width, _height;
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byte *_interTable;
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};
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}
// end of namespace Grim
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#endif
Grim::Codec48Decoder
Definition:
codec48.h:29
Grim
Definition:
actor.h:33
engines
grim
movie
codecs
codec48.h
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