ScummVM API documentation
codec48.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef CODEC48_H
23 #define CODEC48_H
24 
25 #include "common/scummsys.h"
26 
27 namespace Grim {
28 
30 public:
32  ~Codec48Decoder();
33  void init(int width, int height);
34  void deinit();
35  bool decode(byte *dst, const byte *src);
36 
37 private:
38  void makeTable(int pitch, int index);
39 
40  void bompDecodeLine(byte *dst, const byte *src, int len);
41 
42  void decode3(byte *dst, const byte *src, int bufOffset);
43  void scaleBlock(byte *dst, const byte *src);
44  void copyBlock(byte *dst, int deltaBufOffset, int offset);
45 
46  int _curBuf;
47  byte *_deltaBuf[2];
48  int _blockX, _blockY;
49  int _pitch;
50  int16 *_offsetTable;
51  int _tableLastPitch, _tableLastIndex;
52  int16 _prevSeqNb;
53  int32 _frameSize;
54  int _width, _height;
55  byte *_interTable;
56 };
57 
58 } // end of namespace Grim
59 
60 #endif
Definition: codec48.h:29
Definition: actor.h:33