ScummVM API documentation
Bone.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_BONE_H
29#define HPL_BONE_H
30
31#include "common/list.h"
32#include "hpl1/engine/graphics/GraphicsTypes.h"
33#include "hpl1/engine/math/MathTypes.h"
34#include "hpl1/engine/system/SystemTypes.h"
35#include "common/stablemap.h"
36
37namespace hpl {
38
39class cSkeleton;
40class cBone;
41
42typedef Common::List<cBone *> tBoneList;
43typedef tBoneList::iterator tBoneListIt;
44
45typedef cSTLIterator<cBone *, tBoneList, tBoneListIt> cBoneIterator;
46
47class cBone {
48 friend class cSkeleton;
49
50public:
51 cBone(const tString &asName, cSkeleton *apSkeleton);
52 ~cBone();
53
54 cBone *CreateChildBone(const tString &asName);
55
56 void SetTransform(const cMatrixf &a_mtxTransform);
57 const cMatrixf &GetLocalTransform();
58 const cMatrixf &GetWorldTransform();
59 const cMatrixf &GetInvWorldTransform();
60
61 const tString &GetName() { return msName; }
62
63 cBoneIterator GetChildIterator();
64
65 void Detach();
66
67 cBone *GetParent() { return mpParent; }
68
69 // Needed for some loading stuff..
70 int GetValue() { return mlValue; }
71 void SetValue(int alVal) { mlValue = alVal; }
72
73private:
74 void NeedsUpdate();
75
76 void UpdateMatrix();
77
78 tString msName;
79
80 cMatrixf m_mtxTransform;
81
82 cMatrixf m_mtxWorldTransform;
83 cMatrixf m_mtxInvWorldTransform;
84
85 cBone *mpParent;
86 tBoneList mlstChildren;
87
88 cSkeleton *mpSkeleton;
89
90 bool mbNeedsUpdate;
91
92 int mlValue;
93};
94
95} // namespace hpl
96
97#endif // HPL_BONE_H
ListInternal::Iterator< cBone * > iterator
Definition: list.h:52
Definition: str.h:59
Definition: Bone.h:47
Definition: SystemTypes.h:411
Definition: Skeleton.h:46