31#include "common/list.h"
32#include "hpl1/engine/graphics/GraphicsTypes.h"
33#include "hpl1/engine/math/MathTypes.h"
34#include "hpl1/engine/system/SystemTypes.h"
35#include "common/stablemap.h"
45typedef cSTLIterator<cBone *, tBoneList, tBoneListIt> cBoneIterator;
56 void SetTransform(
const cMatrixf &a_mtxTransform);
59 const cMatrixf &GetInvWorldTransform();
61 const tString &GetName() {
return msName; }
67 cBone *GetParent() {
return mpParent; }
70 int GetValue() {
return mlValue; }
71 void SetValue(
int alVal) { mlValue = alVal; }
ListInternal::Iterator< cBone * > iterator
Definition: list.h:52
Definition: SystemTypes.h:411
Definition: Skeleton.h:46