ScummVM API documentation
event.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AGS_ENGINE_AC_EVENT_H
23#define AGS_ENGINE_AC_EVENT_H
24
25#include "ags/engine/ac/runtime_defines.h"
26#include "ags/engine/script/runtime_script_value.h"
27
28namespace AGS3 {
29
30// parameters to run_on_event
31#define GE_LEAVE_ROOM 1
32#define GE_ENTER_ROOM 2
33//#define GE_MAN_DIES 3 // ancient obsolete event
34#define GE_GOT_SCORE 4
35#define GE_GUI_MOUSEDOWN 5
36#define GE_GUI_MOUSEUP 6
37#define GE_ADD_INV 7
38#define GE_LOSE_INV 8
39#define GE_RESTORE_GAME 9
40#define GE_ENTER_ROOM_AFTERFADE 10
41#define GE_LEAVE_ROOM_AFTERFADE 11
42#define GE_SAVE_GAME 12
43
44// Game event types:
45// common script callback
46#define EV_TEXTSCRIPT 1
47// room event
48#define EV_RUNEVBLOCK 2
49// fade-in event
50#define EV_FADEIN 3
51// gui click
52#define EV_IFACECLICK 4
53// new room event
54#define EV_NEWROOM 5
55// Text script callback types:
56enum kTS_CallbackTypes {
57 kTS_None = 0,
58// repeatedly execute
59 kTS_Repeat,
60// on key press
61 kTS_KeyPress,
62// mouse click
63 kTS_MouseClick,
64// on text input
65 kTS_TextInput,
66// script callback types number
67 kTS_Num
68};
69
70// Room event types:
71// hotspot event
72#define EVB_HOTSPOT 1
73// room own event
74#define EVB_ROOM 2
75// Room event sub-types:
76// room edge crossing
77#define EVROM_EDGELEFT 0
78#define EVROM_EDGERIGHT 1
79#define EVROM_EDGEBOTTOM 2
80#define EVROM_EDGETOP 3
81// first time enters room
82#define EVROM_FIRSTENTER 4
83// load room; aka before fade-in
84#define EVROM_BEFOREFADEIN 5
85// room's rep-exec
86#define EVROM_REPEXEC 6
87// after fade-in
88#define EVROM_AFTERFADEIN 7
89// leave room (before fade-out)
90#define EVROM_LEAVE 8
91// unload room; aka after fade-out
92#define EVROM_AFTERFADEOUT 9
93// Hotspot event types:
94// player stands on hotspot
95#define EVHOT_STANDSON 0
96// cursor is over hotspot
97#define EVHOT_MOUSEOVER 6
98
100 int type = 0;
101 int data1 = 0, data2 = 0, data3 = 0;
102 int player = -1;
103
104 EventHappened() = default;
105 EventHappened(int type_, int data1_, int data2_, int data3_, int player_)
106 : type(type_), data1(data1_), data2(data2_), data3(data3_), player(player_) {}
107};
108
109int run_claimable_event(const char *tsname, bool includeRoom, int numParams, const RuntimeScriptValue *params, bool *eventWasClaimed);
110// runs the global script on_event fnuction
111void run_on_event(int evtype, RuntimeScriptValue &wparam);
112void run_room_event(int id);
113// event list functions
114void setevent(int evtyp, int ev1 = 0, int ev2 = -1000, int ev3 = -1000);
115void force_event(int evtyp, int ev1 = 0, int ev2 = -1000, int ev3 = -1000);
116void process_event(const EventHappened *evp);
117void runevent_now(int evtyp, int ev1, int ev2, int ev3);
118void processallevents();
119// end event list functions
120void ClaimEvent();
121
122} // namespace AGS3
123
124#endif
Definition: event.h:99
Definition: runtime_script_value.h:63