This is the complete list of members for cMapHandler, including all inherited members.
AddGameEnemy(iGameEnemy *apEnemy) (defined in cMapHandler) | cMapHandler | |
AddGameEntity(iGameEntity *apEntity) (defined in cMapHandler) | cMapHandler | |
AddGameItem(cGameItem *apItem) (defined in cMapHandler) | cMapHandler | |
AddLightFlash(const cVector3f &avPos, float afRadius, const cColor &aColor, float afAddTime, float afNegTime) (defined in cMapHandler) | cMapHandler | |
AddSaveData(cSavedWorld *apSavedWorld) (defined in cMapHandler) | cMapHandler | |
AddStickArea(cGameStickArea *apArea) (defined in cMapHandler) | cMapHandler | |
ChangeMap(const tString &asMap, const tString &asPos, const tString &asStartSound, const tString &asStopSound, float afFadeOutTime, float afFadeInTime, tString asLoadTextCat, tString asLoadTextEntry) (defined in cMapHandler) | cMapHandler | |
cMapHandler(cInit *apInit) (defined in cMapHandler) | cMapHandler | |
CreateTimer(const tString &asName, float afTime, const tString &asCallback, bool abGlobal) (defined in cMapHandler) | cMapHandler | |
DestroyAll() (defined in cMapHandler) | cMapHandler | |
GetBodyStickArea(iPhysicsBody *apBody) (defined in cMapHandler) | cMapHandler | |
GetCurrentMapName() (defined in cMapHandler) | cMapHandler | inline |
GetGameEnemyIterator() (defined in cMapHandler) | cMapHandler | |
GetGameEntity(const tString &asName, bool abErrorMessage=true) (defined in cMapHandler) | cMapHandler | |
GetGameEntityIterator() (defined in cMapHandler) | cMapHandler | |
GetGameTime() (defined in cMapHandler) | cMapHandler | inline |
GetLatestEntity() (defined in cMapHandler) | cMapHandler | |
GetMapGameName() (defined in cMapHandler) | cMapHandler | inline |
GetName() (defined in hpl::iUpdateable) | hpl::iUpdateable | inline |
GetTimer(const tString &asName) (defined in cMapHandler) | cMapHandler | |
GetWorldCache() (defined in cMapHandler) | cMapHandler | inline |
IsChangingMap() (defined in cMapHandler) | cMapHandler | inline |
IsDestroyingAll() (defined in cMapHandler) | cMapHandler | inline |
IsPreUpdating() (defined in cMapHandler) | cMapHandler | inline |
iUpdateable(const tString &asName) (defined in hpl::iUpdateable) | hpl::iUpdateable | inline |
Load(const tString &asFile, const tString &asStartPos) (defined in cMapHandler) | cMapHandler | |
LoadFromGlobal(cMapHandler_GlobalSave *apSave) (defined in cMapHandler) | cMapHandler | |
LoadSaveData(cSavedWorld *apSavedWorld) (defined in cMapHandler) | cMapHandler | |
LoadSimple(const tString &asFile, bool abLoadEntities) (defined in cMapHandler) | cMapHandler | |
OnDraw() (defined in cMapHandler) | cMapHandler | virtual |
OnExit() (defined in hpl::iUpdateable) | hpl::iUpdateable | inlinevirtual |
OnPostBufferSwap() (defined in hpl::iUpdateable) | hpl::iUpdateable | inlinevirtual |
OnPostGUIDraw() (defined in hpl::iUpdateable) | hpl::iUpdateable | inlinevirtual |
OnPostSceneDraw() (defined in cMapHandler) | cMapHandler | virtual |
OnStart() (defined in cMapHandler) | cMapHandler | virtual |
OnWorldLoad() (defined in cMapHandler) | cMapHandler | |
RemoveGameEntity(iGameEntity *apEntity) (defined in cMapHandler) | cMapHandler | |
RemoveGameItem(cGameItem *apItem) (defined in cMapHandler) | cMapHandler | |
RemoveStickArea(cGameStickArea *apArea) (defined in cMapHandler) | cMapHandler | |
Reset() (defined in cMapHandler) | cMapHandler | virtual |
SaveToGlobal(cMapHandler_GlobalSave *apSave) (defined in cMapHandler) | cMapHandler | |
SetCurrentMapName(const tString &asName) (defined in cMapHandler) | cMapHandler | inline |
SetMapGameName(const tWString &asName) (defined in cMapHandler) | cMapHandler | inline |
Update(float afTimeStep) (defined in cMapHandler) | cMapHandler | virtual |
~cMapHandler() (defined in cMapHandler) | cMapHandler | |
~iUpdateable() (defined in hpl::iUpdateable) | hpl::iUpdateable | inlinevirtual |