ScummVM API documentation
cMapHandler Member List

This is the complete list of members for cMapHandler, including all inherited members.

AddGameEnemy(iGameEnemy *apEnemy) (defined in cMapHandler)cMapHandler
AddGameEntity(iGameEntity *apEntity) (defined in cMapHandler)cMapHandler
AddGameItem(cGameItem *apItem) (defined in cMapHandler)cMapHandler
AddLightFlash(const cVector3f &avPos, float afRadius, const cColor &aColor, float afAddTime, float afNegTime) (defined in cMapHandler)cMapHandler
AddSaveData(cSavedWorld *apSavedWorld) (defined in cMapHandler)cMapHandler
AddStickArea(cGameStickArea *apArea) (defined in cMapHandler)cMapHandler
ChangeMap(const tString &asMap, const tString &asPos, const tString &asStartSound, const tString &asStopSound, float afFadeOutTime, float afFadeInTime, tString asLoadTextCat, tString asLoadTextEntry) (defined in cMapHandler)cMapHandler
cMapHandler(cInit *apInit) (defined in cMapHandler)cMapHandler
CreateTimer(const tString &asName, float afTime, const tString &asCallback, bool abGlobal) (defined in cMapHandler)cMapHandler
DestroyAll() (defined in cMapHandler)cMapHandler
GetBodyStickArea(iPhysicsBody *apBody) (defined in cMapHandler)cMapHandler
GetCurrentMapName() (defined in cMapHandler)cMapHandlerinline
GetGameEnemyIterator() (defined in cMapHandler)cMapHandler
GetGameEntity(const tString &asName, bool abErrorMessage=true) (defined in cMapHandler)cMapHandler
GetGameEntityIterator() (defined in cMapHandler)cMapHandler
GetGameTime() (defined in cMapHandler)cMapHandlerinline
GetLatestEntity() (defined in cMapHandler)cMapHandler
GetMapGameName() (defined in cMapHandler)cMapHandlerinline
GetName() (defined in hpl::iUpdateable)hpl::iUpdateableinline
GetTimer(const tString &asName) (defined in cMapHandler)cMapHandler
GetWorldCache() (defined in cMapHandler)cMapHandlerinline
IsChangingMap() (defined in cMapHandler)cMapHandlerinline
IsDestroyingAll() (defined in cMapHandler)cMapHandlerinline
IsPreUpdating() (defined in cMapHandler)cMapHandlerinline
iUpdateable(const tString &asName) (defined in hpl::iUpdateable)hpl::iUpdateableinline
Load(const tString &asFile, const tString &asStartPos) (defined in cMapHandler)cMapHandler
LoadFromGlobal(cMapHandler_GlobalSave *apSave) (defined in cMapHandler)cMapHandler
LoadSaveData(cSavedWorld *apSavedWorld) (defined in cMapHandler)cMapHandler
LoadSimple(const tString &asFile, bool abLoadEntities) (defined in cMapHandler)cMapHandler
OnDraw() (defined in cMapHandler)cMapHandlervirtual
OnExit() (defined in hpl::iUpdateable)hpl::iUpdateableinlinevirtual
OnPostBufferSwap() (defined in hpl::iUpdateable)hpl::iUpdateableinlinevirtual
OnPostGUIDraw() (defined in hpl::iUpdateable)hpl::iUpdateableinlinevirtual
OnPostSceneDraw() (defined in cMapHandler)cMapHandlervirtual
OnStart() (defined in cMapHandler)cMapHandlervirtual
OnWorldLoad() (defined in cMapHandler)cMapHandler
RemoveGameEntity(iGameEntity *apEntity) (defined in cMapHandler)cMapHandler
RemoveGameItem(cGameItem *apItem) (defined in cMapHandler)cMapHandler
RemoveStickArea(cGameStickArea *apArea) (defined in cMapHandler)cMapHandler
Reset() (defined in cMapHandler)cMapHandlervirtual
SaveToGlobal(cMapHandler_GlobalSave *apSave) (defined in cMapHandler)cMapHandler
SetCurrentMapName(const tString &asName) (defined in cMapHandler)cMapHandlerinline
SetMapGameName(const tWString &asName) (defined in cMapHandler)cMapHandlerinline
Update(float afTimeStep) (defined in cMapHandler)cMapHandlervirtual
~cMapHandler() (defined in cMapHandler)cMapHandler
~iUpdateable() (defined in hpl::iUpdateable)hpl::iUpdateableinlinevirtual