This is the complete list of members for cMapHandler, including all inherited members.
| AddGameEnemy(iGameEnemy *apEnemy) (defined in cMapHandler) | cMapHandler | |
| AddGameEntity(iGameEntity *apEntity) (defined in cMapHandler) | cMapHandler | |
| AddGameItem(cGameItem *apItem) (defined in cMapHandler) | cMapHandler | |
| AddLightFlash(const cVector3f &avPos, float afRadius, const cColor &aColor, float afAddTime, float afNegTime) (defined in cMapHandler) | cMapHandler | |
| AddSaveData(cSavedWorld *apSavedWorld) (defined in cMapHandler) | cMapHandler | |
| AddStickArea(cGameStickArea *apArea) (defined in cMapHandler) | cMapHandler | |
| ChangeMap(const tString &asMap, const tString &asPos, const tString &asStartSound, const tString &asStopSound, float afFadeOutTime, float afFadeInTime, tString asLoadTextCat, tString asLoadTextEntry) (defined in cMapHandler) | cMapHandler | |
| cMapHandler(cInit *apInit) (defined in cMapHandler) | cMapHandler | |
| CreateTimer(const tString &asName, float afTime, const tString &asCallback, bool abGlobal) (defined in cMapHandler) | cMapHandler | |
| DestroyAll() (defined in cMapHandler) | cMapHandler | |
| GetBodyStickArea(iPhysicsBody *apBody) (defined in cMapHandler) | cMapHandler | |
| GetCurrentMapName() (defined in cMapHandler) | cMapHandler | inline |
| GetGameEnemyIterator() (defined in cMapHandler) | cMapHandler | |
| GetGameEntity(const tString &asName, bool abErrorMessage=true) (defined in cMapHandler) | cMapHandler | |
| GetGameEntityIterator() (defined in cMapHandler) | cMapHandler | |
| GetGameTime() (defined in cMapHandler) | cMapHandler | inline |
| GetLatestEntity() (defined in cMapHandler) | cMapHandler | |
| GetMapGameName() (defined in cMapHandler) | cMapHandler | inline |
| GetName() (defined in hpl::iUpdateable) | hpl::iUpdateable | inline |
| GetTimer(const tString &asName) (defined in cMapHandler) | cMapHandler | |
| GetWorldCache() (defined in cMapHandler) | cMapHandler | inline |
| IsChangingMap() (defined in cMapHandler) | cMapHandler | inline |
| IsDestroyingAll() (defined in cMapHandler) | cMapHandler | inline |
| IsPreUpdating() (defined in cMapHandler) | cMapHandler | inline |
| iUpdateable(const tString &asName) (defined in hpl::iUpdateable) | hpl::iUpdateable | inline |
| Load(const tString &asFile, const tString &asStartPos) (defined in cMapHandler) | cMapHandler | |
| LoadFromGlobal(cMapHandler_GlobalSave *apSave) (defined in cMapHandler) | cMapHandler | |
| LoadSaveData(cSavedWorld *apSavedWorld) (defined in cMapHandler) | cMapHandler | |
| LoadSimple(const tString &asFile, bool abLoadEntities) (defined in cMapHandler) | cMapHandler | |
| OnDraw() (defined in cMapHandler) | cMapHandler | virtual |
| OnExit() (defined in hpl::iUpdateable) | hpl::iUpdateable | inlinevirtual |
| OnPostBufferSwap() (defined in hpl::iUpdateable) | hpl::iUpdateable | inlinevirtual |
| OnPostGUIDraw() (defined in hpl::iUpdateable) | hpl::iUpdateable | inlinevirtual |
| OnPostSceneDraw() (defined in cMapHandler) | cMapHandler | virtual |
| OnStart() (defined in cMapHandler) | cMapHandler | virtual |
| OnWorldLoad() (defined in cMapHandler) | cMapHandler | |
| RemoveGameEntity(iGameEntity *apEntity) (defined in cMapHandler) | cMapHandler | |
| RemoveGameItem(cGameItem *apItem) (defined in cMapHandler) | cMapHandler | |
| RemoveStickArea(cGameStickArea *apArea) (defined in cMapHandler) | cMapHandler | |
| Reset() (defined in cMapHandler) | cMapHandler | virtual |
| SaveToGlobal(cMapHandler_GlobalSave *apSave) (defined in cMapHandler) | cMapHandler | |
| SetCurrentMapName(const tString &asName) (defined in cMapHandler) | cMapHandler | inline |
| SetMapGameName(const tWString &asName) (defined in cMapHandler) | cMapHandler | inline |
| Update(float afTimeStep) (defined in cMapHandler) | cMapHandler | virtual |
| ~cMapHandler() (defined in cMapHandler) | cMapHandler | |
| ~iUpdateable() (defined in hpl::iUpdateable) | hpl::iUpdateable | inlinevirtual |