ScummVM API documentation
FrameBitmap.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_FRAMEBITMAP_H
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#define HPL_FRAMEBITMAP_H
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#include "hpl1/engine/math/MathTypes.h"
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#include "hpl1/engine/resources/FrameBase.h"
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#include "hpl1/engine/system/BinTree.h"
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namespace
hpl
{
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class
cFrameTexture;
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class
cResourceImage;
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class
Bitmap2D;
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// The frames bitmap + rect class
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class
cFBitmapRect
{
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public
:
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cFBitmapRect
() { mlHandle = -1; }
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cFBitmapRect
(
int
x,
int
y,
int
w,
int
h,
int
alHandle) {
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mRect =
cRect2l
(x, y, w, h);
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mlHandle = alHandle;
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}
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cRect2l
mRect;
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int
mlHandle;
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};
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typedef
BinTree<cFBitmapRect>
tRectTree
;
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typedef
BinTreeNode<cFBitmapRect>
tRectTreeNode
;
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typedef
Common::List<tRectTreeNode *>
tRectTreeNodeList
;
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typedef
tRectTreeNodeList::iterator
tRectTreeNodeListIt
;
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class
cFrameBitmap
:
public
iFrameBase
{
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public
:
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cFrameBitmap
(
Bitmap2D
*apBitmap,
cFrameTexture
*apFrmTex,
int
alHandle);
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~
cFrameBitmap
();
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cResourceImage
*AddBitmap(
Bitmap2D
*apSrc);
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bool
MinimumFit(
cRect2l
aSrc,
cRect2l
aDest);
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bool
IsFull();
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bool
IsUpdated();
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bool
IsLocked()
const
{
return
mbIsLocked; }
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void
SetLocked(
bool
abX) { mbIsLocked = abX; }
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bool
FlushToTexture();
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cFrameTexture
*GetFrameTexture() {
return
mpFrameTexture; }
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int
GetHandle()
const
{
return
mlHandle; }
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private
:
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Bitmap2D
*mpBitmap;
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cFrameTexture
*mpFrameTexture;
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tRectTree mRects;
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int
mlMinHole;
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int
mlHandle;
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bool
mbIsFull;
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bool
mbIsUpdated;
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bool
mbIsLocked;
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};
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}
// namespace hpl
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#endif // HPL_FRAMEBITMAP_H
hpl::cRect2< int >
hpl
Definition:
AI.h:36
hpl::Bitmap2D
Definition:
bitmap2D.h:42
hpl::cFBitmapRect
Definition:
FrameBitmap.h:42
Common::List
Definition:
list.h:44
hpl::cResourceImage
Definition:
ResourceImage.h:43
hpl::cFrameBitmap
Definition:
FrameBitmap.h:59
hpl::BinTree< cFBitmapRect >
hpl::iFrameBase
Definition:
FrameBase.h:35
hpl::BinTreeNode< cFBitmapRect >
hpl::cFrameTexture
Definition:
FrameTexture.h:37
Common::ListInternal::Iterator
Definition:
list_intern.h:51
engines
hpl1
engine
resources
FrameBitmap.h
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