ScummVM API documentation
FrameBitmap.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_FRAMEBITMAP_H
29 #define HPL_FRAMEBITMAP_H
30 
31 #include "hpl1/engine/math/MathTypes.h"
32 #include "hpl1/engine/resources/FrameBase.h"
33 #include "hpl1/engine/system/BinTree.h"
34 
35 namespace hpl {
36 
37 class cFrameTexture;
38 class cResourceImage;
39 class Bitmap2D;
40 
41 // The frames bitmap + rect class
42 class cFBitmapRect {
43 public:
44  cFBitmapRect() { mlHandle = -1; }
45  cFBitmapRect(int x, int y, int w, int h, int alHandle) {
46  mRect = cRect2l(x, y, w, h);
47  mlHandle = alHandle;
48  }
49 
50  cRect2l mRect;
51  int mlHandle;
52 };
53 
58 
59 class cFrameBitmap : public iFrameBase {
60 public:
61  cFrameBitmap(Bitmap2D *apBitmap, cFrameTexture *apFrmTex, int alHandle);
62  ~cFrameBitmap();
63 
64  cResourceImage *AddBitmap(Bitmap2D *apSrc);
65  bool MinimumFit(cRect2l aSrc, cRect2l aDest);
66  bool IsFull();
67  bool IsUpdated();
68 
69  bool IsLocked() const { return mbIsLocked; }
70  void SetLocked(bool abX) { mbIsLocked = abX; }
71 
72  bool FlushToTexture();
73 
74  cFrameTexture *GetFrameTexture() { return mpFrameTexture; }
75 
76  int GetHandle() const { return mlHandle; }
77 
78 private:
79  Bitmap2D *mpBitmap;
80  cFrameTexture *mpFrameTexture;
81  tRectTree mRects;
82  int mlMinHole;
83  int mlHandle;
84  bool mbIsFull;
85  bool mbIsUpdated;
86  bool mbIsLocked;
87 };
88 
89 } // namespace hpl
90 
91 #endif // HPL_FRAMEBITMAP_H
Definition: AI.h:36
Definition: bitmap2D.h:42
Definition: FrameBitmap.h:42
Definition: list.h:44
Definition: ResourceImage.h:43
Definition: FrameBitmap.h:59
Definition: FrameBase.h:35
Definition: FrameTexture.h:37
Definition: list_intern.h:51