| _catchableImages (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | protected |
| _catchables (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | protected |
| _clickOffset (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | protected |
| _cursor (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | protected |
| _cursorDependency (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _dependencies (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _description (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _drawOrder (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | protected |
| _drawSurface (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| _endScene (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | protected |
| _endSound (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | protected |
| _execType (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _exitCursorFromData (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | protected |
| _exitCursorType (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | protected |
| _exitEnding (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | protected |
| _exitHookY (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | protected |
| _exitHotspot (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | protected |
| _exitRequested (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | protected |
| _exitScene (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | protected |
| _hasHotspot (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _hasMoved (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
| _hookPoint (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | protected |
| _hotspot (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _image (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | protected |
| _imageName (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | protected |
| _includeSource (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _isActive (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _isDone (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _isEnding (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | protected |
| _isNativeResolution (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
| _isVisible (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
| _lanes (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | protected |
| _lastFrameTime (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | protected |
| _lastTickTime (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | protected |
| _lineAccel (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | protected |
| _lineAcceleration (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | protected |
| _lineBottom (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | protected |
| _lineBounds (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | protected |
| _linePos (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | protected |
| _lineSrc (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | protected |
| _lineStart (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | protected |
| _lineTarget (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | protected |
| _lineTop (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | protected |
| _lineVelocity (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | protected |
| _needsRedraw (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
| _previousScreenPosition (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
| _reelSound (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | protected |
| _screenPosition (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
| _solveScene (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | protected |
| _solveSound (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | protected |
| _solveSoundDelay (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | protected |
| _state (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _swimmers (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | protected |
| _type (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| _z (defined in Nancy::RenderObject) | Nancy::RenderObject | protected |
| ActionRecord() (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inline |
| canHaveHotspot() const (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inlinevirtual |
| convertToLocal(const Common::Rect &screen) const (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| convertToScreen(const Common::Rect &rect) const (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| cursorSetFromScript() const (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inlinevirtual |
| execute() override (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | virtual |
| ExecutionState enum name (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| ExecutionType enum name (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| finishExecution() (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | protected |
| FishingPuzzle() (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | inline |
| getBounds() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| getFrame(const Swimmer &swimmer) const (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | protected |
| getHeldPiecePos(const Common::Point &mousePos, const Common::Rect &src, const Common::Point &offset) const (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | protected |
| getHoverCursor() const (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inlinevirtual |
| getPreviousScreenPosition() const (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| getRecordExtraInfo() const override (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | virtual |
| getRecordTypeName() const override (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | inlineprotectedvirtual |
| getScreenPosition() const (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| getScreenPositionRaw() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| getZOrder() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| grabPalette(byte *colors, uint paletteStart=0, uint paletteSize=256) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| handleInput(NancyInput &input) override (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | virtual |
| hasMoved() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| hasSolveSound() const (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | protected |
| hermite(const Vec2 &p1, const Vec2 &t1, const Vec2 &p2, const Vec2 &t2, float s) (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | protectedstatic |
| hoverExitHotspot(const NancyInput &input) const (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | protected |
| init() override (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | virtual |
| initViewportSurface() (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | protected |
| isCaught(const Swimmer &swimmer, const Vec2 &hook, const Vec2 &lineTop, const Vec2 &lineBottom) const (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | protected |
| isExitHotspotHovered(const NancyInput &input) const (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | protected |
| isNativeResolution() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| isSolveSoundPlaying() const (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | protected |
| isSoundBlockPlaying(const RandomSoundBlock &block) const (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | protected |
| isViewportRelative() const override (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | inlinevirtual |
| isVisible() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| kActionTrigger enum value (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| kBegin enum value (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| kOneShot enum value (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| kRepeating enum value (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| kRun enum value (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | |
| loadImage() (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | protected |
| moveHookTo(const Common::Point &pos) (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | protected |
| moveLine(int32 ticks) (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | protected |
| moveSwimmer(Swimmer &swimmer, float ticks) (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | protected |
| moveTo(const Common::Point &position) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| moveTo(const Common::Rect &bounds) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| needsRedraw() const (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| onPause(bool pause) override (defined in Nancy::Action::RenderActionRecord) | Nancy::Action::RenderActionRecord | inlinevirtual |
| pickLaneInterval(Lane &lane) (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | protected |
| playSolveSound() (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | protected |
| playSoundBlock(const RandomSoundBlock &block) (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | protected |
| PuzzleRecord(uint zOrder) (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | inline |
| readData(Common::SeekableReadStream &stream) override (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | virtual |
| readEnding(Common::SeekableReadStream &stream, Ending &ending) (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | protectedstatic |
| readExitHotspot(Common::SeekableReadStream &stream) (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | protected |
| redraw() (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | protected |
| registerGraphics() (defined in Nancy::RenderObject) | Nancy::RenderObject | virtual |
| RenderActionRecord(uint zOrder) (defined in Nancy::Action::RenderActionRecord) | Nancy::Action::RenderActionRecord | inline |
| RenderActionRecord(RenderActionRecord &&)=default (defined in Nancy::Action::RenderActionRecord) | Nancy::Action::RenderActionRecord | |
| RenderObject(uint16 zOrder) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| RenderObject(uint16 zOrder, Graphics::ManagedSurface &surface, const Common::Rect &srcBounds, const Common::Rect &destBounds) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| RenderObject(RenderObject &&)=default (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| segmentsIntersect(const Vec2 &a1, const Vec2 &a2, const Vec2 &b1, const Vec2 &b2) (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | protectedstatic |
| setDataCursor(uint16 cursorType, bool hotspotVariant=true) const (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | protected |
| setExitCursor() const (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | protected |
| setHasMoved(bool hasMoved) (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| setNativeResolution(bool isNative) (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| setNeedsRedraw(bool needsRedraw) (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| setPalette(const Common::Path &paletteName, uint paletteStart=0, uint paletteSize=256) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| setPalette(const byte *colors, uint paletteStart=0, uint paletteSize=256) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| setTransparent(bool isTransparent) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| setVisible(bool visible) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| setZOrder(uint16 z) (defined in Nancy::RenderObject) | Nancy::RenderObject | |
| spawn(const Lane &lane, uint catchable) (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | protected |
| startEnding(const Ending &ending) (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | protected |
| survivesSceneChange(bool nextSceneIsNoArt) const (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inlinevirtual |
| update(int32 lineTicks, float ticks) (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | protected |
| updateGraphics() (defined in Nancy::RenderObject) | Nancy::RenderObject | inlinevirtual |
| updatePreviousScreenPosition() (defined in Nancy::RenderObject) | Nancy::RenderObject | inline |
| ~ActionRecord() (defined in Nancy::Action::ActionRecord) | Nancy::Action::ActionRecord | inlinevirtual |
| ~FishingPuzzle() (defined in Nancy::Action::FishingPuzzle) | Nancy::Action::FishingPuzzle | virtual |
| ~PuzzleRecord() (defined in Nancy::Action::PuzzleRecord) | Nancy::Action::PuzzleRecord | inlinevirtual |
| ~RenderActionRecord() (defined in Nancy::Action::RenderActionRecord) | Nancy::Action::RenderActionRecord | inlinevirtual |
| ~RenderObject() (defined in Nancy::RenderObject) | Nancy::RenderObject | virtual |