ScummVM API documentation
base_game_custom_actions.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This file is based on WME Lite.
24 * http://dead-code.org/redir.php?target=wmelite
25 * Copyright (c) 2011 Jan Nedoma
26 */
27
28#ifndef WINTERMUTE_BASE_GAME_CUSTOM_ACTION_H
29#define WINTERMUTE_BASE_GAME_CUSTOM_ACTION_H
30
31namespace Wintermute {
32
33enum BaseGameCustomAction {
34 kClickAtCenter = 0,
35 kClickAtLeft = 1,
36 kClickAtRight = 2,
37 kClickAtTop = 3,
38 kClickAtBottom = 4,
39 kClickAtEntityNearestToCenter = 5
40};
41
42} // End of namespace Wintermute
43
44#endif