ScummVM API documentation
section8.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef M4_RIDDLE_ROOMS_SECTION8_H
23#define M4_RIDDLE_ROOMS_SECTION8_H
24
25#include "m4/riddle/rooms/section.h"
26#include "m4/riddle/rooms/section8/room801.h"
27#include "m4/riddle/rooms/section8/room802.h"
28#include "m4/riddle/rooms/section8/room803.h"
29#include "m4/riddle/rooms/section8/room804.h"
30#include "m4/riddle/rooms/section8/room805.h"
31#include "m4/riddle/rooms/section8/room806.h"
32#include "m4/riddle/rooms/section8/room807.h"
33#include "m4/riddle/rooms/section8/room808.h"
34#include "m4/riddle/rooms/section8/room809.h"
35#include "m4/riddle/rooms/section8/room810.h"
36#include "m4/riddle/rooms/section8/room811.h"
37#include "m4/riddle/rooms/section8/room814.h"
38#include "m4/riddle/rooms/section8/room818.h"
39#include "m4/riddle/rooms/section8/room824.h"
40#include "m4/riddle/rooms/section8/room834.h"
41#include "m4/riddle/rooms/section8/room844.h"
42#include "m4/riddle/rooms/section8/room850.h"
43#include "m4/riddle/rooms/section8/room852.h"
44#include "m4/riddle/rooms/section8/room860.h"
45#include "m4/riddle/rooms/section8/room861.h"
46
47namespace M4 {
48namespace Riddle {
49namespace Rooms {
50
51extern const int16 S8_SHADOW_DIRS1[];
52extern const char *S8_SHADOW_NAMES1[];
53
54extern const int16 S8_SHADOW_DIRS2[];
55extern const char *S8_SHADOW_NAMES2[];
56
57class Section8 : public Section {
58private:
59 Room801 _room801;
60 Room802 _room802;
61 Room803 _room803;
62 Room804 _room804;
63 Room805 _room805;
64 Room806 _room806;
65 Room807 _room807;
66 Room808 _room808;
67 Room809 _room809;
68 Room810 _room810;
69 Room811 _room811;
70 Room814 _room814;
71 Room818 _room818;
72 Room824 _room824;
73 Room834 _room834;
74 Room844 _room844;
75 Room850 _room850;
76 Room852 _room852;
77 Room860 _room860;
78 Room861 _room861;
79
80public:
81 Section8();
82 virtual ~Section8() {}
83
84 void daemon() override;
85};
86
87} // namespace Rooms
88} // namespace Riddle
89} // namespace M4
90
91#endif
Definition: room801.h:31
Definition: room802.h:31
Definition: room803.h:31
Definition: room804.h:31
Definition: room805.h:31
Definition: room806.h:31
Definition: room807.h:31
Definition: room808.h:31
Definition: room809.h:31
Definition: room810.h:31
Definition: room811.h:31
Definition: room814.h:31
Definition: room818.h:31
Definition: room824.h:31
Definition: room834.h:31
Definition: room844.h:31
Definition: room850.h:31
Definition: room852.h:31
Definition: room860.h:31
Definition: room861.h:31
Definition: section8.h:57
Definition: section.h:31
Definition: database.h:28