ScummVM API documentation
ParticleEmitter2D.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28/*#ifndef HPL_PARTICLE_SYSTEM_2D_H
29#define HPL_PARTICLE_SYSTEM_2D_H
30
31#include "hpl1/engine/graphics/ParticleSystem.h"
32#include "hpl1/engine/graphics/RenderObject2D.h"
33#include "hpl1/engine/scene/Entity2D.h"
34
35
36namespace hpl {
37
38 class cResourceImage;
39
43
44 class cGraphics;
45
46 class iParticleSystem2D : public iParticleSystem,public iEntity2D, public iRenderObject2DRenderer
47 {
48 public:
49 iParticleSystem2D(tString asName,tMaterialVec* avMaterials,unsigned int alMaxParticles,
50 cVector3f avSize, cGraphics* apGraphics);
51 virtual ~iParticleSystem2D();
52
53 void UpdateLogic(float afTimeStep);
54
55 void Render();
56
57 eParticleSystemType GetType(){return eParticleSystemType_2D;}
58
59 const cRect2f& GetBoundingBox();
60 virtual bool UpdateBoundingBox();
61 tString GetEntityType(){ return "ParticleSystem"; }
62
63 virtual bool IsDead(){ return mlNumOfParticles==0 && mbDying;}
64 virtual void Kill(){ mbDying = true;}
65
66 protected:
67 cVector2f mvBBSize;
68 cVertex* mpVtx;
69 cVector2f mvDrawSize;
70
71 void RenderToBatch(eMaterialRenderType aRenderType, unsigned int &aIdxAdd);
72
73 virtual void RenderParticles(eMaterialRenderType aRenderType, unsigned int &aIdxAdd);
74 };
75
76 typedef std::list<iParticleSystem2D*> tParticleSystem2DList;
77 typedef tParticleSystem2DList::iterator tParticleSystem2DListIt;
78};
79
80#endif // HPL_PARTICLE_SYSTEM_2D_H*/