ScummVM API documentation
MM::MM1::Character Member List
This is the complete list of members for
MM::MM1::Character
, including all inherited members.
_ac
(defined in
MM::MM1::Character
)
MM::MM1::Character
_accuracy
(defined in
MM::MM1::PrimaryAttributes
)
MM::MM1::PrimaryAttributes
_age
(defined in
MM::MM1::Character
)
MM::MM1::Character
_ageDayCtr
(defined in
MM::MM1::Character
)
MM::MM1::Character
_alignment
(defined in
MM::MM1::Character
)
MM::MM1::Character
_alignmentCtr
(defined in
MM::MM1::Character
)
MM::MM1::Character
_alignmentInitial
(defined in
MM::MM1::Character
)
MM::MM1::Character
_backpack
(defined in
MM::MM1::Character
)
MM::MM1::Character
_canAttack
(defined in
MM::MM1::Character
)
MM::MM1::Character
_checked
(defined in
MM::MM1::Character
)
MM::MM1::Character
_class
(defined in
MM::MM1::Character
)
MM::MM1::Character
_combatSpell
(defined in
MM::MM1::Character
)
MM::MM1::Character
_condition
(defined in
MM::MM1::Character
)
MM::MM1::Character
_endurance
(defined in
MM::MM1::PrimaryAttributes
)
MM::MM1::PrimaryAttributes
_equipped
(defined in
MM::MM1::Character
)
MM::MM1::Character
_exp
(defined in
MM::MM1::Character
)
MM::MM1::Character
_faceSprites
(defined in
MM::MM1::Character
)
MM::MM1::Character
_flags
(defined in
MM::MM1::Character
)
MM::MM1::Character
_food
(defined in
MM::MM1::Character
)
MM::MM1::Character
_gems
(defined in
MM::MM1::Character
)
MM::MM1::Character
_gold
(defined in
MM::MM1::Character
)
MM::MM1::Character
_hp
(defined in
MM::MM1::Character
)
MM::MM1::Character
_hpCurrent
(defined in
MM::MM1::Character
)
MM::MM1::Character
_hpMax
(defined in
MM::MM1::Character
)
MM::MM1::Character
_intelligence
(defined in
MM::MM1::PrimaryAttributes
)
MM::MM1::PrimaryAttributes
_level
(defined in
MM::MM1::PrimaryAttributes
)
MM::MM1::PrimaryAttributes
_luck
(defined in
MM::MM1::PrimaryAttributes
)
MM::MM1::PrimaryAttributes
_might
(defined in
MM::MM1::PrimaryAttributes
)
MM::MM1::PrimaryAttributes
_missileAttr
(defined in
MM::MM1::Character
)
MM::MM1::Character
_name
(defined in
MM::MM1::Character
)
MM::MM1::Character
_nonCombatSpell
(defined in
MM::MM1::Character
)
MM::MM1::Character
_numDrinks
(defined in
MM::MM1::Character
)
MM::MM1::Character
_personality
(defined in
MM::MM1::PrimaryAttributes
)
MM::MM1::PrimaryAttributes
_physicalAttr
(defined in
MM::MM1::Character
)
MM::MM1::Character
_portrait
(defined in
MM::MM1::Character
)
MM::MM1::Character
_quest
(defined in
MM::MM1::Character
)
MM::MM1::Character
_race
(defined in
MM::MM1::Character
)
MM::MM1::Character
_resistances
(defined in
MM::MM1::Character
)
MM::MM1::Character
_sex
(defined in
MM::MM1::Character
)
MM::MM1::Character
_sp
(defined in
MM::MM1::Character
)
MM::MM1::Character
_speed
(defined in
MM::MM1::PrimaryAttributes
)
MM::MM1::PrimaryAttributes
_spellLevel
(defined in
MM::MM1::Character
)
MM::MM1::Character
_trapCtr
(defined in
MM::MM1::Character
)
MM::MM1::Character
_worthiness
(defined in
MM::MM1::Character
)
MM::MM1::Character
BUY_BACKPACK_FULL
enum value (defined in
MM::MM1::Character
)
MM::MM1::Character
BUY_NOT_ENOUGH_GOLD
enum value (defined in
MM::MM1::Character
)
MM::MM1::Character
BUY_SUCCESS
enum value (defined in
MM::MM1::Character
)
MM::MM1::Character
buyItem
(byte itemId) (defined in
MM::MM1::Character
)
MM::MM1::Character
BuyResult
enum name
MM::MM1::Character
Character
() (defined in
MM::MM1::Character
)
MM::MM1::Character
clear
()
MM::MM1::Character
conditionColor
() const
MM::MM1::Character
gatherGold
()
MM::MM1::Character
getAttribute
(uint i) (defined in
MM::MM1::PrimaryAttributes
)
MM::MM1::PrimaryAttributes
inline
getConditionString
() const
MM::MM1::Character
getConditionString
(ConditionEnum cond)
MM::MM1::Character
static
getPerformanceTotal
() const
MM::MM1::Character
hasBadCondition
() const
MM::MM1::Character
inline
hasItem
(byte itemId) const
MM::MM1::Character
increaseLevel
() (defined in
MM::MM1::Character
)
MM::MM1::Character
loadFaceSprites
()
MM::MM1::Character
operator==
(const Character &rhs) const
MM::MM1::Character
inline
rest
()
MM::MM1::Character
setSpellNumber
(int spellNum)
MM::MM1::Character
spellNumber
() const
MM::MM1::Character
statColor
(int amount, int threshold) const
MM::MM1::Character
synchronize
(Common::Serializer &s, int portraitNum=-1)
MM::MM1::Character
trade
(int whoTo, int itemIndex) (defined in
MM::MM1::Character
)
MM::MM1::Character
TRADE_FULL
enum value (defined in
MM::MM1::Character
)
MM::MM1::Character
TRADE_NO_ITEM
enum value (defined in
MM::MM1::Character
)
MM::MM1::Character
TRADE_SUCCESS
enum value (defined in
MM::MM1::Character
)
MM::MM1::Character
TradeResult
enum name
MM::MM1::Character
updateAC
()
MM::MM1::Character
updateAttributes
()
MM::MM1::Character
updateResistances
() (defined in
MM::MM1::Character
)
MM::MM1::Character
updateSP
()
MM::MM1::Character
worstCondition
() const
MM::MM1::Character
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