_ac (defined in MM::MM1::Character) | MM::MM1::Character | |
_accuracy (defined in MM::MM1::PrimaryAttributes) | MM::MM1::PrimaryAttributes | |
_age (defined in MM::MM1::Character) | MM::MM1::Character | |
_ageDayCtr (defined in MM::MM1::Character) | MM::MM1::Character | |
_alignment (defined in MM::MM1::Character) | MM::MM1::Character | |
_alignmentCtr (defined in MM::MM1::Character) | MM::MM1::Character | |
_alignmentInitial (defined in MM::MM1::Character) | MM::MM1::Character | |
_backpack (defined in MM::MM1::Character) | MM::MM1::Character | |
_canAttack (defined in MM::MM1::Character) | MM::MM1::Character | |
_checked (defined in MM::MM1::Character) | MM::MM1::Character | |
_class (defined in MM::MM1::Character) | MM::MM1::Character | |
_combatSpell (defined in MM::MM1::Character) | MM::MM1::Character | |
_condition (defined in MM::MM1::Character) | MM::MM1::Character | |
_endurance (defined in MM::MM1::PrimaryAttributes) | MM::MM1::PrimaryAttributes | |
_equipped (defined in MM::MM1::Character) | MM::MM1::Character | |
_exp (defined in MM::MM1::Character) | MM::MM1::Character | |
_faceSprites (defined in MM::MM1::Character) | MM::MM1::Character | |
_flags (defined in MM::MM1::Character) | MM::MM1::Character | |
_food (defined in MM::MM1::Character) | MM::MM1::Character | |
_gems (defined in MM::MM1::Character) | MM::MM1::Character | |
_gold (defined in MM::MM1::Character) | MM::MM1::Character | |
_hp (defined in MM::MM1::Character) | MM::MM1::Character | |
_hpCurrent (defined in MM::MM1::Character) | MM::MM1::Character | |
_hpMax (defined in MM::MM1::Character) | MM::MM1::Character | |
_intelligence (defined in MM::MM1::PrimaryAttributes) | MM::MM1::PrimaryAttributes | |
_level (defined in MM::MM1::PrimaryAttributes) | MM::MM1::PrimaryAttributes | |
_luck (defined in MM::MM1::PrimaryAttributes) | MM::MM1::PrimaryAttributes | |
_might (defined in MM::MM1::PrimaryAttributes) | MM::MM1::PrimaryAttributes | |
_missileAttr (defined in MM::MM1::Character) | MM::MM1::Character | |
_name (defined in MM::MM1::Character) | MM::MM1::Character | |
_nonCombatSpell (defined in MM::MM1::Character) | MM::MM1::Character | |
_numDrinks (defined in MM::MM1::Character) | MM::MM1::Character | |
_personality (defined in MM::MM1::PrimaryAttributes) | MM::MM1::PrimaryAttributes | |
_physicalAttr (defined in MM::MM1::Character) | MM::MM1::Character | |
_portrait (defined in MM::MM1::Character) | MM::MM1::Character | |
_quest (defined in MM::MM1::Character) | MM::MM1::Character | |
_race (defined in MM::MM1::Character) | MM::MM1::Character | |
_resistances (defined in MM::MM1::Character) | MM::MM1::Character | |
_sex (defined in MM::MM1::Character) | MM::MM1::Character | |
_sp (defined in MM::MM1::Character) | MM::MM1::Character | |
_speed (defined in MM::MM1::PrimaryAttributes) | MM::MM1::PrimaryAttributes | |
_spellLevel (defined in MM::MM1::Character) | MM::MM1::Character | |
_trapCtr (defined in MM::MM1::Character) | MM::MM1::Character | |
_worthiness (defined in MM::MM1::Character) | MM::MM1::Character | |
BUY_BACKPACK_FULL enum value (defined in MM::MM1::Character) | MM::MM1::Character | |
BUY_NOT_ENOUGH_GOLD enum value (defined in MM::MM1::Character) | MM::MM1::Character | |
BUY_SUCCESS enum value (defined in MM::MM1::Character) | MM::MM1::Character | |
buyItem(byte itemId) (defined in MM::MM1::Character) | MM::MM1::Character | |
BuyResult enum name | MM::MM1::Character | |
Character() (defined in MM::MM1::Character) | MM::MM1::Character | |
clear() | MM::MM1::Character | |
conditionColor() const | MM::MM1::Character | |
gatherGold() | MM::MM1::Character | |
getAttribute(uint i) (defined in MM::MM1::PrimaryAttributes) | MM::MM1::PrimaryAttributes | inline |
getConditionString() const | MM::MM1::Character | |
getConditionString(ConditionEnum cond) | MM::MM1::Character | static |
getPerformanceTotal() const | MM::MM1::Character | |
hasBadCondition() const | MM::MM1::Character | inline |
hasItem(byte itemId) const | MM::MM1::Character | |
increaseLevel() (defined in MM::MM1::Character) | MM::MM1::Character | |
loadFaceSprites() | MM::MM1::Character | |
operator==(const Character &rhs) const | MM::MM1::Character | inline |
rest() | MM::MM1::Character | |
setSpellNumber(int spellNum) | MM::MM1::Character | |
spellNumber() const | MM::MM1::Character | |
statColor(int amount, int threshold) const | MM::MM1::Character | |
synchronize(Common::Serializer &s, int portraitNum=-1) | MM::MM1::Character | |
trade(int whoTo, int itemIndex) (defined in MM::MM1::Character) | MM::MM1::Character | |
TRADE_FULL enum value (defined in MM::MM1::Character) | MM::MM1::Character | |
TRADE_NO_ITEM enum value (defined in MM::MM1::Character) | MM::MM1::Character | |
TRADE_SUCCESS enum value (defined in MM::MM1::Character) | MM::MM1::Character | |
TradeResult enum name | MM::MM1::Character | |
updateAC() | MM::MM1::Character | |
updateAttributes() | MM::MM1::Character | |
updateResistances() (defined in MM::MM1::Character) | MM::MM1::Character | |
updateSP() | MM::MM1::Character | |
worstCondition() const | MM::MM1::Character | |