ScummVM API documentation
MM::MM1::Character Member List

This is the complete list of members for MM::MM1::Character, including all inherited members.

_ac (defined in MM::MM1::Character)MM::MM1::Character
_accuracy (defined in MM::MM1::PrimaryAttributes)MM::MM1::PrimaryAttributes
_age (defined in MM::MM1::Character)MM::MM1::Character
_ageDayCtr (defined in MM::MM1::Character)MM::MM1::Character
_alignment (defined in MM::MM1::Character)MM::MM1::Character
_alignmentCtr (defined in MM::MM1::Character)MM::MM1::Character
_alignmentInitial (defined in MM::MM1::Character)MM::MM1::Character
_backpack (defined in MM::MM1::Character)MM::MM1::Character
_canAttack (defined in MM::MM1::Character)MM::MM1::Character
_checked (defined in MM::MM1::Character)MM::MM1::Character
_class (defined in MM::MM1::Character)MM::MM1::Character
_combatSpell (defined in MM::MM1::Character)MM::MM1::Character
_condition (defined in MM::MM1::Character)MM::MM1::Character
_endurance (defined in MM::MM1::PrimaryAttributes)MM::MM1::PrimaryAttributes
_equipped (defined in MM::MM1::Character)MM::MM1::Character
_exp (defined in MM::MM1::Character)MM::MM1::Character
_faceSprites (defined in MM::MM1::Character)MM::MM1::Character
_flags (defined in MM::MM1::Character)MM::MM1::Character
_food (defined in MM::MM1::Character)MM::MM1::Character
_gems (defined in MM::MM1::Character)MM::MM1::Character
_gold (defined in MM::MM1::Character)MM::MM1::Character
_hp (defined in MM::MM1::Character)MM::MM1::Character
_hpCurrent (defined in MM::MM1::Character)MM::MM1::Character
_hpMax (defined in MM::MM1::Character)MM::MM1::Character
_intelligence (defined in MM::MM1::PrimaryAttributes)MM::MM1::PrimaryAttributes
_level (defined in MM::MM1::PrimaryAttributes)MM::MM1::PrimaryAttributes
_luck (defined in MM::MM1::PrimaryAttributes)MM::MM1::PrimaryAttributes
_might (defined in MM::MM1::PrimaryAttributes)MM::MM1::PrimaryAttributes
_missileAttr (defined in MM::MM1::Character)MM::MM1::Character
_name (defined in MM::MM1::Character)MM::MM1::Character
_nonCombatSpell (defined in MM::MM1::Character)MM::MM1::Character
_numDrinks (defined in MM::MM1::Character)MM::MM1::Character
_personality (defined in MM::MM1::PrimaryAttributes)MM::MM1::PrimaryAttributes
_physicalAttr (defined in MM::MM1::Character)MM::MM1::Character
_portrait (defined in MM::MM1::Character)MM::MM1::Character
_quest (defined in MM::MM1::Character)MM::MM1::Character
_race (defined in MM::MM1::Character)MM::MM1::Character
_resistances (defined in MM::MM1::Character)MM::MM1::Character
_sex (defined in MM::MM1::Character)MM::MM1::Character
_sp (defined in MM::MM1::Character)MM::MM1::Character
_speed (defined in MM::MM1::PrimaryAttributes)MM::MM1::PrimaryAttributes
_spellLevel (defined in MM::MM1::Character)MM::MM1::Character
_trapCtr (defined in MM::MM1::Character)MM::MM1::Character
_worthiness (defined in MM::MM1::Character)MM::MM1::Character
BUY_BACKPACK_FULL enum value (defined in MM::MM1::Character)MM::MM1::Character
BUY_NOT_ENOUGH_GOLD enum value (defined in MM::MM1::Character)MM::MM1::Character
BUY_SUCCESS enum value (defined in MM::MM1::Character)MM::MM1::Character
buyItem(byte itemId) (defined in MM::MM1::Character)MM::MM1::Character
BuyResult enum nameMM::MM1::Character
Character() (defined in MM::MM1::Character)MM::MM1::Character
clear()MM::MM1::Character
conditionColor() constMM::MM1::Character
gatherGold()MM::MM1::Character
getAttribute(uint i) (defined in MM::MM1::PrimaryAttributes)MM::MM1::PrimaryAttributesinline
getConditionString() constMM::MM1::Character
getConditionString(ConditionEnum cond)MM::MM1::Characterstatic
getPerformanceTotal() constMM::MM1::Character
hasBadCondition() constMM::MM1::Characterinline
hasItem(byte itemId) constMM::MM1::Character
increaseLevel() (defined in MM::MM1::Character)MM::MM1::Character
loadFaceSprites()MM::MM1::Character
operator==(const Character &rhs) constMM::MM1::Characterinline
rest()MM::MM1::Character
setSpellNumber(int spellNum)MM::MM1::Character
spellNumber() constMM::MM1::Character
statColor(int amount, int threshold) constMM::MM1::Character
synchronize(Common::Serializer &s, int portraitNum=-1)MM::MM1::Character
trade(int whoTo, int itemIndex) (defined in MM::MM1::Character)MM::MM1::Character
TRADE_FULL enum value (defined in MM::MM1::Character)MM::MM1::Character
TRADE_NO_ITEM enum value (defined in MM::MM1::Character)MM::MM1::Character
TRADE_SUCCESS enum value (defined in MM::MM1::Character)MM::MM1::Character
TradeResult enum nameMM::MM1::Character
updateAC()MM::MM1::Character
updateAttributes()MM::MM1::Character
updateResistances() (defined in MM::MM1::Character)MM::MM1::Character
updateSP()MM::MM1::Character
worstCondition() constMM::MM1::Character