ScummVM API documentation
te_light_opengl.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TETRAEDGE_TE_TE_LIGHT_OPENGL_H
23#define TETRAEDGE_TE_TE_LIGHT_OPENGL_H
24
25#include "common/scummsys.h"
26
27#if defined(USE_OPENGL_GAME)
28
29#include "tetraedge/te/te_light.h"
30
31namespace Tetraedge {
32
33class TeCamera;
34
35class TeLightOpenGL : public TeLight {
36public:
37 TeLightOpenGL();
38
39 void disable(uint lightno) override;
40 void enable(uint lightno) override;
41
42 void draw(TeCamera &camera) override;
43
44 void update(uint lightno) override;
45 static void updateGlobal();
46
47 static void disableAll();
48 static void enableAll();
49
50};
51
52} // end namespace Tetraedge
53
54#endif // USE_OPENGL
55
56#endif // TETRAEDGE_TE_TE_LIGHT_OPENGL_H