ScummVM API documentation
te_light_opengl.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TETRAEDGE_TE_TE_LIGHT_OPENGL_H
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#define TETRAEDGE_TE_TE_LIGHT_OPENGL_H
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#include "common/scummsys.h"
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#if defined(USE_OPENGL_GAME)
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#include "tetraedge/te/te_light.h"
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namespace
Tetraedge {
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class
TeCamera;
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class
TeLightOpenGL :
public
TeLight {
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public
:
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TeLightOpenGL();
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void
disable(uint lightno)
override
;
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void
enable(uint lightno)
override
;
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void
draw(TeCamera &camera)
override
;
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void
update(uint lightno)
override
;
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static
void
updateGlobal();
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static
void
disableAll();
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static
void
enableAll();
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};
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}
// end namespace Tetraedge
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#endif
// USE_OPENGL
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#endif
// TETRAEDGE_TE_TE_LIGHT_OPENGL_H
engines
tetraedge
te
te_light_opengl.h
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