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setup.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GOT_DATA_SETUP_H
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#define GOT_DATA_SETUP_H
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#include "common/serializer.h"
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namespace
Got
{
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struct
SetupFlags
{
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bool
_flags[64] = {};
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bool
&f01 = _flags[0];
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bool
&f02 = _flags[1];
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bool
&f03 = _flags[2];
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bool
&f04 = _flags[3];
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bool
&f05 = _flags[4];
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bool
&f06 = _flags[5];
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bool
&f07 = _flags[6];
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bool
&f08 = _flags[7];
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bool
&f09 = _flags[8];
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bool
&f10 = _flags[9];
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bool
&f11 = _flags[10];
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bool
&f12 = _flags[11];
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bool
&f13 = _flags[12];
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bool
&f14 = _flags[13];
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bool
&f15 = _flags[14];
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bool
&f16 = _flags[15];
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bool
&f17 = _flags[16];
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bool
&f18 = _flags[17];
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bool
&f19 = _flags[18];
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bool
&f20 = _flags[19];
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bool
&f21 = _flags[20];
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bool
&f22 = _flags[21];
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bool
&f23 = _flags[22];
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bool
&f24 = _flags[23];
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bool
&f25 = _flags[24];
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bool
&f26 = _flags[25];
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bool
&f27 = _flags[26];
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bool
&f28 = _flags[27];
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bool
&f29 = _flags[28];
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bool
&f30 = _flags[29];
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bool
&f31 = _flags[30];
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bool
&f32 = _flags[31];
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bool
&f33 = _flags[32];
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bool
&f34 = _flags[33];
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bool
&f35 = _flags[34];
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bool
&f36 = _flags[35];
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bool
&f37 = _flags[36];
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bool
&f38 = _flags[37];
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bool
&f39 = _flags[38];
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bool
&f40 = _flags[39];
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bool
&f41 = _flags[40];
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bool
&f42 = _flags[41];
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bool
&f43 = _flags[42];
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bool
&f44 = _flags[43];
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bool
&f45 = _flags[44];
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bool
&f46 = _flags[45];
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bool
&f47 = _flags[46];
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bool
&f48 = _flags[47];
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bool
&f49 = _flags[48];
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bool
&f50 = _flags[49];
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bool
&f51 = _flags[50];
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bool
&f52 = _flags[51];
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bool
&f53 = _flags[52];
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bool
&f54 = _flags[53];
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bool
&f55 = _flags[54];
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bool
&f56 = _flags[55];
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bool
&f57 = _flags[56];
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bool
&f58 = _flags[57];
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bool
&f59 = _flags[58];
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bool
&f60 = _flags[59];
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bool
&f61 = _flags[60];
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bool
&f62 = _flags[61];
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bool
&f63 = _flags[62];
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bool
&f64 = _flags[63];
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SetupFlags
() {}
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virtual
~
SetupFlags
() {}
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virtual
void
sync(
Common::Serializer
&s);
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SetupFlags
&operator=(
const
Got::SetupFlags
&src);
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};
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struct
Setup
:
public
SetupFlags
{
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byte _value[16] = {};
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byte _filler1 = 0;
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byte _game = 0;
// Unused
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byte _areaNum = 0;
// 1,2,3
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bool
_speakerSound =
false
;
// always disabled
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bool
_digitalSound =
false
;
// true = enabled
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bool
_musicEnabled =
false
;
// true = enabled
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bool
_slowMode =
false
;
// true = slow mode (for slower 286's)
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bool
_scrollFlag =
false
;
// true = scroll when changing from a room to the other
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bool
_bossDead[3] = {
false
,
false
,
false
};
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byte _difficultyLevel = 0;
// 0=easy, 1=normal, 2=hard
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byte _gameOver = 0;
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byte _filler2[19] = {};
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void
sync(
Common::Serializer
&s)
override
;
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};
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}
// namespace Got
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#endif
Common::Serializer
Definition:
serializer.h:79
Got::SetupFlags
Definition:
setup.h:29
Got
Definition:
console.h:28
Got::Setup
Definition:
setup.h:102
engines
got
data
setup.h
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