ScummVM API documentation
winerack.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 *
21 * This file is dual-licensed.
22 * In addition to the GPLv3 license mentioned above, MojoTouch has exclusively licensed
23 * this code on November 10th, 2021, to be use in closed-source products.
24 * Therefore, any contributions (commits) to it will also be dual-licensed.
25 *
26 */
27
28#ifndef GROOVIE_LOGIC_WINERACK_H
29#define GROOVIE_LOGIC_WINERACK_H
30
31#include "common/random.h"
32#include "common/system.h"
33
34namespace Groovie {
35
36/*
37 * Wine rack puzzle in Clandestiny.
38 * The player needs to create a path of bottles from one side to the other
39 * before the ghost of Auld Sot does.
40 */
42public:
44 void run(byte *scriptVariables);
45
46private:
47 void initGrid(byte difficulty);
48 void placeBottle(byte pos, byte val);
49 int8 calculateNextMove(byte op);
50 int8 findEmptySpot();
51 void sub05(int8 player, int8 *moves);
52 int8 sub06(int8 *moves1, int8 *moves2);
53 uint32 didPlayerWin();
54 void sub10(int8 endPos, int8 pos, int unused, int player, int *val);
55 void sub11(int8 pos, int8 *candidates);
56 uint32 didAiWin();
57 void sub13(int8 cell, int8 player, int8 *moves1, int8 *moves2);
58 void sub15(int8 cell, int8 *candidates);
59 void sub16(int8 cell, int8 *candidates);
60 int8 countEmtpy(int8 *moves);
61 int8 randomMoveStart();
62 int8 randomMoveStart2();
63
64 void testWinCondition(byte player, int baseX, int baseY);
65 void testGame(uint32 seed, Common::Array<int> moves, bool playerWin);
66 void runTests();
67
68 int _totalBottles;
69 byte _wineRackGrid[100];
70 byte _wineRackGrid2[100];
72};
73
74} // End of Groovie namespace
75
76#endif // GROOVIE_LOGIC_WINERACK_H
Definition: random.h:44
Definition: winerack.h:41
Definition: cursor.h:32