ScummVM
Glk::GlkEngine Member List

This is the complete list of members for Glk::GlkEngine, including all inherited members.

_blorbGlk::GlkEngine
_clipboardGlk::GlkEngine
_confGlk::GlkEngine
_copySelectGlk::GlkEngine
_debuggerGlk::GlkEngine
_eventManEngineprotected
_eventsGlk::GlkEngine
_gameDescriptionGlk::GlkEngineprotected
_gameFileGlk::GlkEngineprotected
_loadSaveSlotGlk::GlkEngineprotected
_mainMenuDialogEngineprotected
_mixerEngine
_pcSpeakerGlk::GlkEngineprotected
_picturesGlk::GlkEngine
_quitFlagGlk::GlkEngineprotected
_randomGlk::GlkEngineprotected
_saveFileManEngineprotected
_screenGlk::GlkEngine
_selectionGlk::GlkEngine
_soundsGlk::GlkEngine
_streamsGlk::GlkEngine
_systemEngine
_targetNameEngineprotected
_terminatedGlk::GlkEngine
_timerEngineprotected
_windowsGlk::GlkEngine
beep()Glk::GlkEngine
canLoadGameStateCurrently() overrideGlk::GlkEngineinlinevirtual
canSaveGameStateCurrently() overrideGlk::GlkEngineinlinevirtual
checkCD()Engine
createDebugger()Glk::GlkEngineinlineprotectedvirtual
createScreen()Glk::GlkEngineprotectedvirtual
deinitKeymap()Enginevirtual
Engine(OSystem *syst)Engine
EngineFeature enum nameEngine
errorString(const char *buf_input, char *buf_output, int buf_output_size)Enginevirtual
flipMute()Enginevirtual
getDebugger()Engineinlinevirtual
getEventManager()Engineinline
getFilename() constGlk::GlkEngineinline
getGameID() constGlk::GlkEngineinline
getGameMD5() constGlk::GlkEngineinline
getInterpreterType() const =0Glk::GlkEnginepure virtual
getLanguage() constGlk::GlkEngineinline
getOptions() constGlk::GlkEngineinline
getRandomNumber(uint max)Glk::GlkEngineinline
getSaveFileManager()Engineinline
getSaveName(uint slot) constGlk::GlkEngineinline
getTargetName() constGlk::GlkEngineinline
getTimerManager()Engineinline
getTotalPlayTime() constEngine
gli_register_arrGlk::GlkEngine
gli_register_objGlk::GlkEngine
gli_unregister_arrGlk::GlkEngine
gli_unregister_objGlk::GlkEngine
GlkEngine(OSystem *syst, const GlkGameDescription &gameDesc)Glk::GlkEngine
hasFeature(EngineFeature f) const overrideGlk::GlkEngineprotectedvirtual
initGraphicsMode()Glk::GlkEngineprotectedvirtual
initialize()Glk::GlkEngineprivate
initializePath(const Common::FSNode &gamePath)Enginevirtual
initKeymap()Engineinlinevirtual
isPaused() constEngineinline
kSupportsJoystick enum valueEngine
kSupportsLoadingDuringRuntime enum valueEngine
kSupportsRTL enum valueEngine
kSupportsSavingDuringRuntime enum valueEngine
kSupportsSubtitleOptions enum valueEngine
loadGame()Glk::GlkEngine
loadGameState(int slot) overrideGlk::GlkEnginevirtual
openMainMenuDialog()Engine
pauseEngine(bool pause)Engine
pauseEngineIntern(bool pause)Engineprotectedvirtual
quitGame()Glk::GlkEngineinline
readSaveData(Common::SeekableReadStream *rs)=0Glk::GlkEnginepure virtual
run()Glk::GlkEngineprotectedvirtual
runDialog(GUI::Dialog &dialog)Engineprotectedvirtual
runGame()=0Glk::GlkEngineprotectedpure virtual
saveGame()Glk::GlkEngine
saveGameState(int slot, const Common::String &desc) overrideGlk::GlkEnginevirtual
setGameToLoadSlot(int slot)Engine
setRandomNumberSeed(uint seed)Glk::GlkEngineinline
setTotalPlayTime(uint32 time=0)Engine
shouldPerformAutoSave(int lastSaveTime)Engineprotected
shouldQuit() constGlk::GlkEngineinline
Engine::shouldQuit()Enginestatic
syncSoundSettings() overrideGlk::GlkEnginevirtual
warnUserAboutUnsupportedGame()Enginestatic
writeGameData(Common::WriteStream *ws)=0Glk::GlkEnginepure virtual
~Engine()Enginevirtual
~GlkEngine()Glk::GlkEnginevirtual