ScummVM
Glk::GlkEngine Member List

This is the complete list of members for Glk::GlkEngine, including all inherited members.

_autosaveIntervalEngineprivate
_blorbGlk::GlkEngine
_clipboardGlk::GlkEngine
_confGlk::GlkEngine
_copySelectGlk::GlkEngine
_debuggerEngineprivate
_engineStartTimeEngineprivate
_eventManEngineprotected
_eventsGlk::GlkEngine
_gameDescriptionGlk::GlkEngineprotected
_gameFileGlk::GlkEngineprotected
_lastAutosaveTimeEngineprivate
_loadSaveSlotGlk::GlkEngineprotected
_mainMenuDialogEngineprotected
_mixerEngine
_pauseLevelEngineprivate
_pauseStartTimeEngineprivate
_pcSpeakerGlk::GlkEngineprotected
_picturesGlk::GlkEngine
_quitFlagGlk::GlkEngineprotected
_randomGlk::GlkEngineprotected
_saveFileManEngineprotected
_saveSlotToLoadEngineprivate
_screenGlk::GlkEngine
_selectionGlk::GlkEngine
_soundsGlk::GlkEngine
_streamsGlk::GlkEngine
_systemEngine
_targetNameEngineprotected
_terminatedGlk::GlkEngine
_timerEngineprotected
_windowsGlk::GlkEngine
beep()Glk::GlkEngine
canLoadGameStateCurrently() overrideGlk::GlkEngineinlinevirtual
canSaveAutosaveCurrently()Engineinlinevirtual
canSaveGameStateCurrently() overrideGlk::GlkEngineinlinevirtual
checkCD()Engine
createScreen()Glk::GlkEngineprotectedvirtual
Engine(OSystem *syst)Engine
EngineFeature enum nameEngine
errorString(const char *buf_input, char *buf_output, int buf_output_size)Enginevirtual
flipMute()Enginevirtual
getAutosaveSlot() constEngineinlinevirtual
getDebugger()Engineinlinevirtual
getEventManager()Engineinline
getFilename() constGlk::GlkEngineinline
getGameID() constGlk::GlkEngineinline
getGameMD5() constGlk::GlkEngineinline
getInterpreterType() const =0Glk::GlkEnginepure virtual
getLanguage() constGlk::GlkEngineinline
getMetaEngine()Enginestatic
getOptions() constGlk::GlkEngineinline
getOrCreateDebugger()Engine
getRandomNumber(uint max)Glk::GlkEngineinline
getSaveFileManager()Engineinline
getSaveName(uint slot) constGlk::GlkEngineinline
getSaveStateName(int slot) constEngineinlinevirtual
getTargetName() constGlk::GlkEngineinline
getTimerManager()Engineinline
getTotalPlayTime() constEngine
gli_register_arrGlk::GlkEngine
gli_register_objGlk::GlkEngine
gli_unregister_arrGlk::GlkEngine
gli_unregister_objGlk::GlkEngine
GlkEngine(OSystem *syst, const GlkGameDescription &gameDesc)Glk::GlkEngine
handleAutoSave()Engine
hasFeature(EngineFeature f) const overrideGlk::GlkEngineprotectedvirtual
initGraphicsMode()Glk::GlkEngineprotectedvirtual
initialize()Glk::GlkEngineprivate
initializePath(const Common::FSNode &gamePath)Enginevirtual
isPaused() constEngineinline
kSupportsLoadingDuringRuntime enum valueEngine
kSupportsRTL enum valueEngine
kSupportsSavingDuringRuntime enum valueEngine
kSupportsSubtitleOptions enum valueEngine
loadGame()Glk::GlkEngine
loadGameDialog()Engine
loadGameState(int slot) overrideGlk::GlkEnginevirtual
loadGameStream(Common::SeekableReadStream *stream)Enginevirtual
openMainMenuDialog()Engine
pauseEngine(bool pause)Engine
pauseEngineIntern(bool pause)Engineprotectedvirtual
quitGame()Glk::GlkEngineinline
readSaveData(Common::SeekableReadStream *rs)=0Glk::GlkEnginepure virtual
run() overrideGlk::GlkEngineprotectedvirtual
runDialog(GUI::Dialog &dialog)Engineprotectedvirtual
runGame()=0Glk::GlkEngineprotectedpure virtual
saveAutosaveIfEnabled()Engine
saveGame()Glk::GlkEngine
saveGameDialog()Engine
saveGameState(int slot, const Common::String &desc, bool isAutosave=false) overrideGlk::GlkEnginevirtual
saveGameStream(Common::WriteStream *stream, bool isAutosave=false)Enginevirtual
setDebugger(GUI::Debugger *debugger)Engineinline
setGameToLoadSlot(int slot)Engine
setRandomNumberSeed(uint seed)Glk::GlkEngineinline
setTotalPlayTime(uint32 time=0)Engine
shouldPerformAutoSave(int lastSaveTime)Engineinline
shouldQuit() constGlk::GlkEngineinline
Engine::shouldQuit()Enginestatic
syncSoundSettings() overrideGlk::GlkEnginevirtual
warnUserAboutUnsupportedGame()Enginestatic
writeGameData(Common::WriteStream *ws)=0Glk::GlkEnginepure virtual
~Engine()Enginevirtual
~GlkEngine() overrideGlk::GlkEngine