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cliprect.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  * Clipping rectangle defines
21  */
22 
23 #ifndef TINSEL_CLIPRECT_H // prevent multiple includes
24 #define TINSEL_CLIPRECT_H
25 
26 #include "common/list.h"
27 #include "common/rect.h"
28 
29 namespace Tinsel {
30 
31 struct OBJECT;
32 
33 typedef Common::List<Common::Rect> RectList;
34 
35 /*----------------------------------------------------------------------*\
36 |* Clip Rect Function Prototypes *|
37 \*----------------------------------------------------------------------*/
38 
39 void ResetClipRect(); // Resets the clipping rectangle allocator
40 
41 void AddClipRect( // Allocate a clipping rectangle from the free list
42  const Common::Rect &pClip); // clip rectangle dimensions to allocate
43 
44 const RectList &GetClipRects();
45 
46 bool IntersectRectangle( // Creates the intersection of two rectangles
47  Common::Rect &pDest, // pointer to destination rectangle that is to receive the intersection
48  const Common::Rect &pSrc1, // pointer to a source rectangle
49  const Common::Rect &pSrc2); // pointer to a source rectangle
50 
51 bool UnionRectangle( // Creates the union of two rectangles
52  Common::Rect &pDest, // destination rectangle that is to receive the new union
53  const Common::Rect &pSrc1, // a source rectangle
54  const Common::Rect &pSrc2); // a source rectangle
55 
56 void FindMovingObjects( // Creates clipping rectangles for all the objects that have moved on the specified object list
57  OBJECT **pObjList, // playfield display list to draw
58  Common::Point *pWin, // playfield window top left position
59  Common::Rect *pClip, // playfield clipping rectangle
60  bool bVelocity, // when set, objects pos is updated with velocity
61  bool bScrolled); // when set, playfield has scrolled
62 
63 void MergeClipRect(); // Merges any clipping rectangles that overlap
64 
65 void UpdateClipRectSingle( // Redraws single object within this clipping rectangle
66  OBJECT *pObj, // object to draw
67  Common::Point *pWin, // window top left position
68  Common::Rect *pClip); // pointer to clip rectangle
69 
70 void UpdateClipRect( // Redraws all objects within this clipping rectangle
71  OBJECT **pObjList, // object list to draw
72  Common::Point *pWin, // window top left position
73  Common::Rect *pClip); // pointer to clip rectangle
74 
75 } // End of namespace Tinsel
76 
77 #endif // TINSEL_CLIPRECT_H
Definition: rect.h:144
Definition: actors.h:36
Definition: rect.h:45