ScummVM API documentation
gui_mouse.h
1 
2 /* ScummVM - Graphic Adventure Engine
3  *
4  * ScummVM is the legal property of its developers, whose names
5  * are too numerous to list here. Please refer to the COPYRIGHT
6  * file distributed with this source distribution.
7  *
8  * This program is free software: you can redistribute it and/or modify
9  * it under the terms of the GNU General Public License as published by
10  * the Free Software Foundation, either version 3 of the License, or
11  * (at your option) any later version.
12  *
13  * This program is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16  * GNU General Public License for more details.
17  *
18  * You should have received a copy of the GNU General Public License
19  * along with this program. If not, see <http://www.gnu.org/licenses/>.
20  *
21  */
22 
23 #ifndef M4_GUI_GUI_MOUSE_H
24 #define M4_GUI_GUI_MOUSE_H
25 
26 #include "m4/m4_types.h"
27 #include "m4/gui/gui_univ.h"
28 #include "m4/mem/reloc.h"
29 
30 namespace M4 {
31 
32 constexpr uint32 kArrowCursor = 0;
33 
34 struct Mouse_Globals {
35  ScreenContext *_mouseScreen = nullptr;
36  transSprite *_mouseScreenSource = nullptr;
37 
38  Buffer _mouseBuffer; // A scratch buffer used by RedrawMouse()
39  Common::String _mouseSeriesResource;
40  MemHandle _mouseSeriesHandle = nullptr;
41  int32 _mouseSeriesOffset = 0;
42  int32 _mouseSeriesPalOffset = 0;
43  M4sprite *_mouseSprite = nullptr; // The specific sprite which is drawn to indicate the current mouse position.
44  int32 _mouseX1offset = 0; // These two are the "x" and "Y" offset into the sprite which will center that
45  int32 _mouseY1offset = 0; // sprite onto the current mouse position. ie. the mouse "hot spot".
46  int32 _mouseX2offset = 0; // These two are the horizontal and vertical distances from the mouse "hot spot"
47  int32 _mouseY2offset = 0; // to the edge of the sprite.
48  int32 _currMouseNum = 0; // The current index into the sprite series of the sprite which currently is the mouse.
49  bool _mouseIsLocked = false; // An bool which when TRUE will prevent any other mouse from being set.
50  int32 _newMouseNum = 0; // An int32 which stores the currMouseNum while the mouse is locked.
51 
52  int32 _hideMouseX1 = MIN_VIDEO_X - 1; // These 4 represent the mouse "hide" rectangle. The mouse is drawn if'f it is
53  int32 _hideMouseY1 = MIN_VIDEO_Y - 1; // located within the mouse "show" rectangle (below), or it is not within the
54  int32 _hideMouseX2 = MIN_VIDEO_X - 1; // mouse "hide" rectangle. ie. If the "hide" rect covers the whole monitor, and
55  int32 _hideMouseY2 = MIN_VIDEO_Y - 1; // the "show" rectangle covers a specific window, then the mouse will be hidden
56  // everywhere except within the specific window.
57  int32 _showMouseX1 = MIN_VIDEO_X; // These 4 represent the mouse "show" rectangle.
58  int32 _showMouseY1 = MIN_VIDEO_Y;
59  int32 _showMouseX2 = MAX_VIDEO_X;
60  int32 _showMouseY2 = MAX_VIDEO_Y;
61 
62  int32 _mouseX = MAX_VIDEO_X >> 1; // The current mouse "x" position (global coords).
63  int32 _mouseY = MAX_VIDEO_Y >> 1; // The current mouse "y" position (global coords).
64 
65  int32 _oldX = MAX_VIDEO_X >> 1; // The previous mouse "x" and "y" position. When the mouse has moved, the
66  int32 _oldY = MAX_VIDEO_Y >> 1; // position where the mouse sprite was last drawn is here.
67 };
68 
69 bool gui_mouse_init();
70 void gui_mouse_shutdown();
71 bool mouse_set_sprite(int32 spriteNum);
72 void gui_mouse_refresh();
73 void mouse_hide();
74 void mouse_show();
75 void mouse_lock_sprite(int32 mouseNum);
76 void mouse_unlock_sprite();
77 
78 } // End of namespace M4
79 
80 #endif
Definition: str.h:59
Definition: gui.h:46
Definition: m4_types.h:67
Definition: gui_univ.h:47
Definition: database.h:28
Definition: gui.h:31
Definition: gui_mouse.h:34