ScummVM API documentation
duckman_credits.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ILLUSIONS_DUCKMAN_CREDITS_H
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#define ILLUSIONS_DUCKMAN_CREDITS_H
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#include "illusions/illusions.h"
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namespace
Illusions
{
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class
IllusionsEngine_Duckman;
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struct
DCreditsItem
{
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uint32 objectId;
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bool
active;
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int16 scrollPosIndex;
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int16 scrollPosY;
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};
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class
DuckmanCredits
{
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public
:
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DuckmanCredits
(
IllusionsEngine_Duckman
*vm);
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~
DuckmanCredits
();
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void
start();
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public
:
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typedef
Common::Array<DCreditsItem>
DCreditsItems
;
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IllusionsEngine_Duckman
*_vm;
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uint32 _lastUpdateTicks;
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uint32 _nextUpdateTicks;
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int
_lastItemIndex;
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bool
_endReached;
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DCreditsItems _creditsItems;
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char
*_currText;
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int
update(uint flags);
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char
*readNextLine();
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Common::Point
getItemPosition(
int
index);
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void
charToWChar(
char
*text, uint16 *wtext, uint size);
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};
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}
// End of namespace Illusions
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#endif // ILLUSIONS_ILLUSIONS_H
Common::Array< DCreditsItem >
Illusions
Definition:
actor.h:34
Illusions::DuckmanCredits
Definition:
duckman_credits.h:38
Illusions::DCreditsItem
Definition:
duckman_credits.h:31
Common::Point
Definition:
rect.h:45
Illusions::IllusionsEngine_Duckman
Definition:
illusions_duckman.h:78
engines
illusions
duckman
duckman_credits.h
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