ScummVM API documentation
room409.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MADS_PHANTOM_ROOM409_H
23 #define MADS_PHANTOM_ROOM409_H
24 
25 #include "mads/madsv2/core/general.h"
26 
27 namespace MADS {
28 namespace MADSV2 {
29 namespace Phantom {
30 namespace Rooms {
31 
32 #define local (&scratch)
33 #define ss local->sprite
34 #define seq local->sequence
35 #define aa local->animation
36 
37 struct Scratch { /* Room local variables */
38 
39  int16 sprite[15]; /* Sprite series handles */
40  int16 sequence[15]; /* Sequence handles */
41  int16 animation[4]; /* Animation handles */
42  int16 frame_is_here; /* T if any frame is here */
43  int16 dyn_red;
44  int16 dyn_green;
45  int16 dyn_blue;
46  int16 dyn_yellow;
47  int16 frame_here_for_taking; /* T if a specific frame is here */
48 
49 
50 };
51 
52 
53 /* ========================= Sprite Series =================== */
54 
55 #define fx_bend_down_9 0 /* rrd_9 */
56 #define fx_sword 1 /* rm409p0 */
57 #define fx_red_frame 2 /* rm409f0 */
58 #define fx_green_frame 3 /* rm409f1 */
59 #define fx_blue_frame 4 /* rm409f2 */
60 #define fx_yellow_frame 5 /* rm409f3 */
61 #define fx_door 6 /* rm409x0 */
62 #define fx_gas 7 /* rm409a0 */
63 #define fx_take_9 8 /* rdr_9 */
64 
65 
66 
67 
68 /* ======================== Triggers ========================= */
69 
70 #define ROOM_409_DIE 60
71 #define ROOM_409_DOOR_OPENS 65
72 
73 
74 /* ========================= Other Macros ==================== */
75 
76 #define NORTH_X 195
77 #define NORTH_Y 92
78 
79 #define WALK_TO_NORTH_X 195
80 #define WALK_TO_NORTH_Y 107
81 
82 #define SOUTH_X 184
83 #define SOUTH_Y 145
84 
85 #define PANEL_X 229
86 #define PANEL_Y 106
87 
88 #define DOOR_X 191
89 #define DOOR_Y 104
90 
91 } // namespace Rooms
92 } // namespace Phantom
93 } // namespace MADSV2
94 } // namespace MADS
95 
96 #endif
Definition: mps_installer.h:31