This is the complete list of members for Tetraedge::Character, including all inherited members.
_characterAnimPlayerFinishedSignal (defined in Tetraedge::Character) | Tetraedge::Character | |
_dontRepeat (defined in Tetraedge::TeAnimation) | Tetraedge::TeAnimation | protected |
_model (defined in Tetraedge::Character) | Tetraedge::Character | |
_onCharacterAnimFinishedSignal (defined in Tetraedge::Character) | Tetraedge::Character | |
_onFinishedSignal (defined in Tetraedge::TeAnimation) | Tetraedge::TeAnimation | protected |
_onStopSignal (defined in Tetraedge::TeAnimation) | Tetraedge::TeAnimation | protected |
_repeatCount (defined in Tetraedge::TeAnimation) | Tetraedge::TeAnimation | |
_runTimer (defined in Tetraedge::TeAnimation) | Tetraedge::TeAnimation | |
_shadowModel (defined in Tetraedge::Character) | Tetraedge::Character | |
addCallback(const Common::String &s1, const Common::String &s2, float f1, float f2) (defined in Tetraedge::Character) | Tetraedge::Character | |
animCacheFreeAll() (defined in Tetraedge::Character) | Tetraedge::Character | static |
animCacheFreeOldest() (defined in Tetraedge::Character) | Tetraedge::Character | static |
animCacheLoad(const Common::Path &path) (defined in Tetraedge::Character) | Tetraedge::Character | static |
animLength(const TeModelAnimation &modelanim, int bone, int lastframe) (defined in Tetraedge::Character) | Tetraedge::Character | |
animLengthFromFile(const Common::String &animname, uint32 *pframeCount, uint lastframe=9999) (defined in Tetraedge::Character) | Tetraedge::Character | |
blendAnimation(const Common::String &animname, float amount, bool repeat, bool returnToIdle) (defined in Tetraedge::Character) | Tetraedge::Character | |
Character() (defined in Tetraedge::Character) | Tetraedge::Character | |
characterSettings() const (defined in Tetraedge::Character) | Tetraedge::Character | inline |
charLookingAt() (defined in Tetraedge::Character) | Tetraedge::Character | inline |
charLookingAtOffset() const (defined in Tetraedge::Character) | Tetraedge::Character | inline |
cleanup() (defined in Tetraedge::Character) | Tetraedge::Character | static |
cont() (defined in Tetraedge::TeAnimation) | Tetraedge::TeAnimation | virtual |
correctPosition(const TeVector3f32 &pos) (defined in Tetraedge::Character) | Tetraedge::Character | |
curAnimName() const (defined in Tetraedge::Character) | Tetraedge::Character | inline |
curve() (defined in Tetraedge::Character) | Tetraedge::Character | inline |
curveOffset() (defined in Tetraedge::Character) | Tetraedge::Character | |
deleteAllCallback() (defined in Tetraedge::Character) | Tetraedge::Character | |
deleteAnim() (defined in Tetraedge::Character) | Tetraedge::Character | |
deleteCallback(const Common::String &str1, const Common::String &str2, float f) (defined in Tetraedge::Character) | Tetraedge::Character | |
deleteLater() | Tetraedge::TeObject | |
deleteLaterStatic(TeObject *obj) (defined in Tetraedge::TeObject) | Tetraedge::TeObject | static |
deleteNow() | Tetraedge::TeObject | static |
endMove() (defined in Tetraedge::Character) | Tetraedge::Character | |
freeMoveZone() (defined in Tetraedge::Character) | Tetraedge::Character | inline |
freeMoveZoneName() const (defined in Tetraedge::Character) | Tetraedge::Character | inline |
getCurrentWalkFiles() (defined in Tetraedge::Character) | Tetraedge::Character | |
hasAnchor() const (defined in Tetraedge::Character) | Tetraedge::Character | inline |
headRotation() const (defined in Tetraedge::Character) | Tetraedge::Character | inline |
isFramePassed(int frameno) (defined in Tetraedge::Character) | Tetraedge::Character | |
isWalkEnd() (defined in Tetraedge::Character) | Tetraedge::Character | |
lastHeadBoneTrans() const (defined in Tetraedge::Character) | Tetraedge::Character | inline |
leftStepFrame(enum WalkPart walkpart) (defined in Tetraedge::Character) | Tetraedge::Character | |
loadModel(const Common::String &name, bool unused) (defined in Tetraedge::Character) | Tetraedge::Character | |
loadSettings(const Common::Path &path) (defined in Tetraedge::Character) | Tetraedge::Character | static |
lookingAtTallThing() const (defined in Tetraedge::Character) | Tetraedge::Character | inline |
needsSomeUpdate() const (defined in Tetraedge::Character) | Tetraedge::Character | inline |
onBonesUpdate(const Common::String &boneName, TeMatrix4x4 &boneMatrix) (defined in Tetraedge::Character) | Tetraedge::Character | |
onFinished() (defined in Tetraedge::TeAnimation) | Tetraedge::TeAnimation | inline |
onModelAnimationFinished() (defined in Tetraedge::Character) | Tetraedge::Character | |
onStop() (defined in Tetraedge::TeAnimation) | Tetraedge::TeAnimation | inline |
pause() (defined in Tetraedge::TeAnimation) | Tetraedge::TeAnimation | virtual |
pauseAll() (defined in Tetraedge::TeAnimation) | Tetraedge::TeAnimation | static |
permanentUpdate() (defined in Tetraedge::Character) | Tetraedge::Character | |
placeOnCurve(TeIntrusivePtr< TeBezierCurve > &curve) (defined in Tetraedge::Character) | Tetraedge::Character | |
play() (defined in Tetraedge::TeAnimation) | Tetraedge::TeAnimation | inline |
positionCharacter() const (defined in Tetraedge::Character) | Tetraedge::Character | inline |
positionFlag() const (defined in Tetraedge::Character) | Tetraedge::Character | inline |
removeAnim() (defined in Tetraedge::Character) | Tetraedge::Character | |
removeFromCurve() (defined in Tetraedge::Character) | Tetraedge::Character | |
reset() (defined in Tetraedge::TeAnimation) | Tetraedge::TeAnimation | virtual |
resumeAll() (defined in Tetraedge::TeAnimation) | Tetraedge::TeAnimation | static |
rightStepFrame(enum WalkPart walkpart) (defined in Tetraedge::Character) | Tetraedge::Character | |
rootBone() const (defined in Tetraedge::Character) | Tetraedge::Character | |
seekToStart() (defined in Tetraedge::TeAnimation) | Tetraedge::TeAnimation | |
setAnimation(const Common::String &name, bool repeat, bool returnToIdle=false, bool unused=false, int startFrame=-1, int endFrame=9999) (defined in Tetraedge::Character) | Tetraedge::Character | |
setAnimationSound(const Common::String &name, uint offset) (defined in Tetraedge::Character) | Tetraedge::Character | |
setCharLookingAt(Character *other) (defined in Tetraedge::Character) | Tetraedge::Character | inline |
setCharLookingAtOffset(float val) (defined in Tetraedge::Character) | Tetraedge::Character | inline |
setCurveOffset(float offset) (defined in Tetraedge::Character) | Tetraedge::Character | |
setCurveStartLocation(const TeVector3f32 &val) (defined in Tetraedge::Character) | Tetraedge::Character | inline |
setFreeMoveZone(TeFreeMoveZone *zone) (defined in Tetraedge::Character) | Tetraedge::Character | |
setFreeMoveZoneName(const Common::String &val) (defined in Tetraedge::Character) | Tetraedge::Character | inline |
setHasAnchor(bool val) (defined in Tetraedge::Character) | Tetraedge::Character | inline |
setHeadRotation(const TeVector2f32 &val) (defined in Tetraedge::Character) | Tetraedge::Character | inline |
setLastHeadRotation(const TeVector2f32 &val) (defined in Tetraedge::Character) | Tetraedge::Character | inline |
setLookingAtTallThing(bool val) (defined in Tetraedge::Character) | Tetraedge::Character | inline |
setNeedsSomeUpdate(bool val) (defined in Tetraedge::Character) | Tetraedge::Character | inline |
setPositionCharacter(const TeVector3f32 &val) (defined in Tetraedge::Character) | Tetraedge::Character | inline |
setPositionFlag(bool val) (defined in Tetraedge::Character) | Tetraedge::Character | inline |
setRecallageY(bool val) (defined in Tetraedge::Character) | Tetraedge::Character | inline |
setShadowVisible(bool visible) (defined in Tetraedge::Character) | Tetraedge::Character | |
setStepSound(const Common::String &stepSound1, const Common::String &stepSound2) (defined in Tetraedge::Character) | Tetraedge::Character | |
speedFromAnim(double amount) (defined in Tetraedge::Character) | Tetraedge::Character | |
stop() (defined in Tetraedge::TeAnimation) | Tetraedge::TeAnimation | virtual |
TeAnimation() (defined in Tetraedge::TeAnimation) | Tetraedge::TeAnimation | |
TeObject() (defined in Tetraedge::TeObject) | Tetraedge::TeObject | |
translationFromAnim(const TeModelAnimation &anim, int bone, int frame) (defined in Tetraedge::Character) | Tetraedge::Character | |
translationVectorFromAnim(const TeModelAnimation &anim, int bone, int frame) (defined in Tetraedge::Character) | Tetraedge::Character | |
trsFromAnim(const TeModelAnimation &anim, int bone, int frame) (defined in Tetraedge::Character) | Tetraedge::Character | |
update(double percentval) override (defined in Tetraedge::Character) | Tetraedge::Character | virtual |
updateAll() (defined in Tetraedge::TeAnimation) | Tetraedge::TeAnimation | static |
updateAnimFrame() (defined in Tetraedge::Character) | Tetraedge::Character | |
updatePosition(float curveOffset) (defined in Tetraedge::Character) | Tetraedge::Character | |
walkAnim(WalkPart part) (defined in Tetraedge::Character) | Tetraedge::Character | |
walkMode(const Common::String &mode) (defined in Tetraedge::Character) | Tetraedge::Character | |
walkModeStr() (defined in Tetraedge::Character) | Tetraedge::Character | inline |
WalkPart enum name (defined in Tetraedge::Character) | Tetraedge::Character | |
WalkPart_EndD enum value (defined in Tetraedge::Character) | Tetraedge::Character | |
WalkPart_EndG enum value (defined in Tetraedge::Character) | Tetraedge::Character | |
WalkPart_Loop enum value (defined in Tetraedge::Character) | Tetraedge::Character | |
WalkPart_Start enum value (defined in Tetraedge::Character) | Tetraedge::Character | |
walkTo(float curveEnd, bool walkFlag) (defined in Tetraedge::Character) | Tetraedge::Character | |
~Character() (defined in Tetraedge::Character) | Tetraedge::Character | virtual |
~TeAnimation() (defined in Tetraedge::TeAnimation) | Tetraedge::TeAnimation | virtual |
~TeObject() (defined in Tetraedge::TeObject) | Tetraedge::TeObject | inlinevirtual |