This is the complete list of members for Tetraedge::Character, including all inherited members.
| _characterAnimPlayerFinishedSignal (defined in Tetraedge::Character) | Tetraedge::Character | |
| _dontRepeat (defined in Tetraedge::TeAnimation) | Tetraedge::TeAnimation | protected |
| _model (defined in Tetraedge::Character) | Tetraedge::Character | |
| _onCharacterAnimFinishedSignal (defined in Tetraedge::Character) | Tetraedge::Character | |
| _onFinishedSignal (defined in Tetraedge::TeAnimation) | Tetraedge::TeAnimation | protected |
| _onStopSignal (defined in Tetraedge::TeAnimation) | Tetraedge::TeAnimation | protected |
| _repeatCount (defined in Tetraedge::TeAnimation) | Tetraedge::TeAnimation | |
| _runTimer (defined in Tetraedge::TeAnimation) | Tetraedge::TeAnimation | |
| _shadowModel (defined in Tetraedge::Character) | Tetraedge::Character | |
| addCallback(const Common::String &s1, const Common::String &s2, float f1, float f2) (defined in Tetraedge::Character) | Tetraedge::Character | |
| animCacheFreeAll() (defined in Tetraedge::Character) | Tetraedge::Character | static |
| animCacheFreeOldest() (defined in Tetraedge::Character) | Tetraedge::Character | static |
| animCacheLoad(const Common::Path &path) (defined in Tetraedge::Character) | Tetraedge::Character | static |
| animLength(const TeModelAnimation &modelanim, int bone, int lastframe) (defined in Tetraedge::Character) | Tetraedge::Character | |
| animLengthFromFile(const Common::String &animname, uint32 *pframeCount, uint lastframe=9999) (defined in Tetraedge::Character) | Tetraedge::Character | |
| blendAnimation(const Common::String &animname, float amount, bool repeat, bool returnToIdle) (defined in Tetraedge::Character) | Tetraedge::Character | |
| Character() (defined in Tetraedge::Character) | Tetraedge::Character | |
| characterSettings() const (defined in Tetraedge::Character) | Tetraedge::Character | inline |
| charLookingAt() (defined in Tetraedge::Character) | Tetraedge::Character | inline |
| charLookingAtOffset() const (defined in Tetraedge::Character) | Tetraedge::Character | inline |
| cleanup() (defined in Tetraedge::Character) | Tetraedge::Character | static |
| cont() (defined in Tetraedge::TeAnimation) | Tetraedge::TeAnimation | virtual |
| correctPosition(const TeVector3f32 &pos) (defined in Tetraedge::Character) | Tetraedge::Character | |
| curAnimName() const (defined in Tetraedge::Character) | Tetraedge::Character | inline |
| curve() (defined in Tetraedge::Character) | Tetraedge::Character | inline |
| curveOffset() (defined in Tetraedge::Character) | Tetraedge::Character | |
| deleteAllCallback() (defined in Tetraedge::Character) | Tetraedge::Character | |
| deleteAnim() (defined in Tetraedge::Character) | Tetraedge::Character | |
| deleteCallback(const Common::String &str1, const Common::String &str2, float f) (defined in Tetraedge::Character) | Tetraedge::Character | |
| deleteLater() | Tetraedge::TeObject | |
| deleteLaterStatic(TeObject *obj) (defined in Tetraedge::TeObject) | Tetraedge::TeObject | static |
| deleteNow() | Tetraedge::TeObject | static |
| endMove() (defined in Tetraedge::Character) | Tetraedge::Character | |
| freeMoveZone() (defined in Tetraedge::Character) | Tetraedge::Character | inline |
| freeMoveZoneName() const (defined in Tetraedge::Character) | Tetraedge::Character | inline |
| getCurrentWalkFiles() (defined in Tetraedge::Character) | Tetraedge::Character | |
| hasAnchor() const (defined in Tetraedge::Character) | Tetraedge::Character | inline |
| headRotation() const (defined in Tetraedge::Character) | Tetraedge::Character | inline |
| isFramePassed(int frameno) (defined in Tetraedge::Character) | Tetraedge::Character | |
| isWalkEnd() (defined in Tetraedge::Character) | Tetraedge::Character | |
| lastHeadBoneTrans() const (defined in Tetraedge::Character) | Tetraedge::Character | inline |
| leftStepFrame(enum WalkPart walkpart) (defined in Tetraedge::Character) | Tetraedge::Character | |
| loadModel(const Common::String &name, bool unused) (defined in Tetraedge::Character) | Tetraedge::Character | |
| loadSettings(const Common::Path &path) (defined in Tetraedge::Character) | Tetraedge::Character | static |
| lookingAtTallThing() const (defined in Tetraedge::Character) | Tetraedge::Character | inline |
| needsSomeUpdate() const (defined in Tetraedge::Character) | Tetraedge::Character | inline |
| onBonesUpdate(const Common::String &boneName, TeMatrix4x4 &boneMatrix) (defined in Tetraedge::Character) | Tetraedge::Character | |
| onFinished() (defined in Tetraedge::TeAnimation) | Tetraedge::TeAnimation | inline |
| onModelAnimationFinished() (defined in Tetraedge::Character) | Tetraedge::Character | |
| onStop() (defined in Tetraedge::TeAnimation) | Tetraedge::TeAnimation | inline |
| pause() (defined in Tetraedge::TeAnimation) | Tetraedge::TeAnimation | virtual |
| pauseAll() (defined in Tetraedge::TeAnimation) | Tetraedge::TeAnimation | static |
| permanentUpdate() (defined in Tetraedge::Character) | Tetraedge::Character | |
| placeOnCurve(TeIntrusivePtr< TeBezierCurve > &curve) (defined in Tetraedge::Character) | Tetraedge::Character | |
| play() (defined in Tetraedge::TeAnimation) | Tetraedge::TeAnimation | inline |
| positionCharacter() const (defined in Tetraedge::Character) | Tetraedge::Character | inline |
| positionFlag() const (defined in Tetraedge::Character) | Tetraedge::Character | inline |
| removeAnim() (defined in Tetraedge::Character) | Tetraedge::Character | |
| removeFromCurve() (defined in Tetraedge::Character) | Tetraedge::Character | |
| reset() (defined in Tetraedge::TeAnimation) | Tetraedge::TeAnimation | virtual |
| resumeAll() (defined in Tetraedge::TeAnimation) | Tetraedge::TeAnimation | static |
| rightStepFrame(enum WalkPart walkpart) (defined in Tetraedge::Character) | Tetraedge::Character | |
| rootBone() const (defined in Tetraedge::Character) | Tetraedge::Character | |
| seekToStart() (defined in Tetraedge::TeAnimation) | Tetraedge::TeAnimation | |
| setAnimation(const Common::String &name, bool repeat, bool returnToIdle=false, bool unused=false, int startFrame=-1, int endFrame=9999) (defined in Tetraedge::Character) | Tetraedge::Character | |
| setAnimationSound(const Common::String &name, uint offset) (defined in Tetraedge::Character) | Tetraedge::Character | |
| setCharLookingAt(Character *other) (defined in Tetraedge::Character) | Tetraedge::Character | inline |
| setCharLookingAtOffset(float val) (defined in Tetraedge::Character) | Tetraedge::Character | inline |
| setCurveOffset(float offset) (defined in Tetraedge::Character) | Tetraedge::Character | |
| setCurveStartLocation(const TeVector3f32 &val) (defined in Tetraedge::Character) | Tetraedge::Character | inline |
| setFreeMoveZone(TeFreeMoveZone *zone) (defined in Tetraedge::Character) | Tetraedge::Character | |
| setFreeMoveZoneName(const Common::String &val) (defined in Tetraedge::Character) | Tetraedge::Character | inline |
| setHasAnchor(bool val) (defined in Tetraedge::Character) | Tetraedge::Character | inline |
| setHeadRotation(const TeVector2f32 &val) (defined in Tetraedge::Character) | Tetraedge::Character | inline |
| setLastHeadRotation(const TeVector2f32 &val) (defined in Tetraedge::Character) | Tetraedge::Character | inline |
| setLookingAtTallThing(bool val) (defined in Tetraedge::Character) | Tetraedge::Character | inline |
| setNeedsSomeUpdate(bool val) (defined in Tetraedge::Character) | Tetraedge::Character | inline |
| setPositionCharacter(const TeVector3f32 &val) (defined in Tetraedge::Character) | Tetraedge::Character | inline |
| setPositionFlag(bool val) (defined in Tetraedge::Character) | Tetraedge::Character | inline |
| setRecallageY(bool val) (defined in Tetraedge::Character) | Tetraedge::Character | inline |
| setShadowVisible(bool visible) (defined in Tetraedge::Character) | Tetraedge::Character | |
| setStepSound(const Common::String &stepSound1, const Common::String &stepSound2) (defined in Tetraedge::Character) | Tetraedge::Character | |
| speedFromAnim(double amount) (defined in Tetraedge::Character) | Tetraedge::Character | |
| stop() (defined in Tetraedge::TeAnimation) | Tetraedge::TeAnimation | virtual |
| TeAnimation() (defined in Tetraedge::TeAnimation) | Tetraedge::TeAnimation | |
| TeObject() (defined in Tetraedge::TeObject) | Tetraedge::TeObject | |
| translationFromAnim(const TeModelAnimation &anim, int bone, int frame) (defined in Tetraedge::Character) | Tetraedge::Character | |
| translationVectorFromAnim(const TeModelAnimation &anim, int bone, int frame) (defined in Tetraedge::Character) | Tetraedge::Character | |
| trsFromAnim(const TeModelAnimation &anim, int bone, int frame) (defined in Tetraedge::Character) | Tetraedge::Character | |
| update(double percentval) override (defined in Tetraedge::Character) | Tetraedge::Character | virtual |
| updateAll() (defined in Tetraedge::TeAnimation) | Tetraedge::TeAnimation | static |
| updateAnimFrame() (defined in Tetraedge::Character) | Tetraedge::Character | |
| updatePosition(float curveOffset) (defined in Tetraedge::Character) | Tetraedge::Character | |
| walkAnim(WalkPart part) (defined in Tetraedge::Character) | Tetraedge::Character | |
| walkMode(const Common::String &mode) (defined in Tetraedge::Character) | Tetraedge::Character | |
| walkModeStr() (defined in Tetraedge::Character) | Tetraedge::Character | inline |
| WalkPart enum name (defined in Tetraedge::Character) | Tetraedge::Character | |
| WalkPart_EndD enum value (defined in Tetraedge::Character) | Tetraedge::Character | |
| WalkPart_EndG enum value (defined in Tetraedge::Character) | Tetraedge::Character | |
| WalkPart_Loop enum value (defined in Tetraedge::Character) | Tetraedge::Character | |
| WalkPart_Start enum value (defined in Tetraedge::Character) | Tetraedge::Character | |
| walkTo(float curveEnd, bool walkFlag) (defined in Tetraedge::Character) | Tetraedge::Character | |
| ~Character() (defined in Tetraedge::Character) | Tetraedge::Character | virtual |
| ~TeAnimation() (defined in Tetraedge::TeAnimation) | Tetraedge::TeAnimation | virtual |
| ~TeObject() (defined in Tetraedge::TeObject) | Tetraedge::TeObject | inlinevirtual |