ScummVM API documentation
Illusions::Duckman_GameState Member List

This is the complete list of members for Illusions::Duckman_GameState, including all inherited members.

_readStream (defined in Illusions::GameState)Illusions::GameStateprotected
_vm (defined in Illusions::Duckman_GameState)Illusions::Duckman_GameStateprotected
_writeBuffer (defined in Illusions::GameState)Illusions::GameStateprotected
_writeBufferSize (defined in Illusions::GameState)Illusions::GameStateprotected
calcWriteBufferSize() (defined in Illusions::GameState)Illusions::GameStateprotected
calcWriteBufferSizeInternal() override (defined in Illusions::Duckman_GameState)Illusions::Duckman_GameStateprotectedvirtual
deleteReadStream() (defined in Illusions::GameState)Illusions::GameState
Duckman_GameState(IllusionsEngine_Duckman *vm) (defined in Illusions::Duckman_GameState)Illusions::Duckman_GameState
GameState() (defined in Illusions::GameState)Illusions::GameState
newWriteStream() (defined in Illusions::GameState)Illusions::GameStateprotected
read(Common::ReadStream *in) (defined in Illusions::GameState)Illusions::GameState
readState(uint32 &sceneId, uint32 &threadId) (defined in Illusions::GameState)Illusions::GameState
readStateInternal(Common::ReadStream *in) override (defined in Illusions::Duckman_GameState)Illusions::Duckman_GameStateprotectedvirtual
write(Common::WriteStream *out) (defined in Illusions::GameState)Illusions::GameState
writeState(uint32 sceneId, uint32 threadId) (defined in Illusions::GameState)Illusions::GameState
writeStateInternal(Common::WriteStream *out) override (defined in Illusions::Duckman_GameState)Illusions::Duckman_GameStateprotectedvirtual
~GameState() (defined in Illusions::GameState)Illusions::GameStatevirtual