ScummVM API documentation
ResourceImage.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_RESOURCE_IMAGE_H
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#define HPL_RESOURCE_IMAGE_H
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#include "hpl1/engine/resources/ResourceBase.h"
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#include "common/array.h"
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#include "hpl1/engine/graphics/GraphicsTypes.h"
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#include "hpl1/engine/math/MathTypes.h"
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namespace
hpl
{
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class
cFrameTexture;
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class
cFrameBitmap;
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class
iTexture;
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class
cResourceImage
:
public
iResourceBase
{
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friend
class
cImageManager
;
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public
:
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cResourceImage
(
tString
asName,
cFrameTexture
*apFrameTex,
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cFrameBitmap
*apFrameBmp,
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cRect2l
aRect,
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cVector2l
avSrcSize,
int
alHandle);
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bool
reload
();
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void
unload
();
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void
destroy
();
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// Image specific
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int
GetHeight()
const
{
return
mRect.h; }
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int
GetWidth()
const
{
return
mRect.w; }
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cVector2l
GetSize()
const
{
return
cVector2l
(mRect.w, mRect.h); }
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cVector2l
GetPosition()
const
{
return
cVector2l
(mRect.x, mRect.y); }
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int
GetSourceWidth()
const
{
return
mvSourceSize.x; }
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int
GetSourceHeight()
const
{
return
mvSourceSize.y; }
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iTexture
*GetTexture()
const
;
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cFrameTexture
*GetFrameTexture()
const
{
return
mpFrameTexture; }
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cFrameBitmap
*GetFrameBitmap()
const
{
return
mpFrameBitmap; }
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tVertexVec
GetVertexVecCopy(
const
cVector2f
&avPos,
const
cVector2f
&avSize);
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const
tVertexVec
&GetVertexVec() {
return
mvVtx; }
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private
:
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~
cResourceImage
();
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cFrameTexture
*mpFrameTexture;
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cFrameBitmap
*mpFrameBitmap;
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cVector2l
mvSourceSize;
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cRect2l
mRect;
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tVertexVec
mvVtx;
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int
mlHandle;
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};
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typedef
Common::Array<cResourceImage *>
tResourceImageVec
;
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typedef
tResourceImageVec::iterator
tResourceImageVecIt;
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}
// namespace hpl
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#endif // HPL_RESOURCE_IMAGE_H
hpl::cRect2< int >
hpl
Definition:
AI.h:36
Common::String
Definition:
str.h:59
hpl::iResourceBase
Definition:
ResourceBase.h:36
Common::Array< cVertex >
hpl::cVector2< int >
hpl::iTexture
Definition:
Texture.h:88
hpl::cResourceImage::unload
void unload()
Common::Array::iterator
T * iterator
Definition:
array.h:54
hpl::cResourceImage
Definition:
ResourceImage.h:43
hpl::cFrameBitmap
Definition:
FrameBitmap.h:59
hpl::cResourceImage::destroy
void destroy()
hpl::cResourceImage::reload
bool reload()
hpl::cFrameTexture
Definition:
FrameTexture.h:37
hpl::cImageManager
Definition:
ImageManager.h:48
engines
hpl1
engine
resources
ResourceImage.h
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