ScummVM API documentation
ResourceImage.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_RESOURCE_IMAGE_H
29#define HPL_RESOURCE_IMAGE_H
30
31#include "hpl1/engine/resources/ResourceBase.h"
32
33#include "common/array.h"
34#include "hpl1/engine/graphics/GraphicsTypes.h"
35#include "hpl1/engine/math/MathTypes.h"
36
37namespace hpl {
38
39class cFrameTexture;
40class cFrameBitmap;
41class iTexture;
42
44 friend class cImageManager;
45
46public:
47 cResourceImage(tString asName, cFrameTexture *apFrameTex,
48 cFrameBitmap *apFrameBmp,
49 cRect2l aRect,
50 cVector2l avSrcSize, int alHandle);
51
52 bool reload();
53 void unload();
54 void destroy();
55
56 // Image specific
57 int GetHeight() const { return mRect.h; }
58 int GetWidth() const { return mRect.w; }
59 cVector2l GetSize() const { return cVector2l(mRect.w, mRect.h); }
60 cVector2l GetPosition() const { return cVector2l(mRect.x, mRect.y); }
61
62 int GetSourceWidth() const { return mvSourceSize.x; }
63 int GetSourceHeight() const { return mvSourceSize.y; }
64
65 iTexture *GetTexture() const;
66
67 cFrameTexture *GetFrameTexture() const { return mpFrameTexture; }
68 cFrameBitmap *GetFrameBitmap() const { return mpFrameBitmap; }
69
70 tVertexVec GetVertexVecCopy(const cVector2f &avPos, const cVector2f &avSize);
71 const tVertexVec &GetVertexVec() { return mvVtx; }
72
73private:
74 ~cResourceImage();
75
76 cFrameTexture *mpFrameTexture;
77 cFrameBitmap *mpFrameBitmap;
78
79 cVector2l mvSourceSize;
80 cRect2l mRect;
81 tVertexVec mvVtx;
82
83 int mlHandle;
84};
85
86typedef Common::Array<cResourceImage *> tResourceImageVec;
87typedef tResourceImageVec::iterator tResourceImageVecIt;
88
89} // namespace hpl
90
91#endif // HPL_RESOURCE_IMAGE_H
cResourceImage * * iterator
Definition: array.h:54
Definition: str.h:59
Definition: FrameBitmap.h:59
Definition: FrameTexture.h:37
Definition: ImageManager.h:48
Definition: ResourceImage.h:43
Definition: ResourceBase.h:36