This is the complete list of members for Grim::EMICostume, including all inherited members.
_chores (defined in Grim::Costume) | Grim::Costume | protected |
_cmap (defined in Grim::Costume) | Grim::Costume | protected |
_components (defined in Grim::Costume) | Grim::Costume | protected |
_emiSkel (defined in Grim::EMICostume) | Grim::EMICostume | |
_fname (defined in Grim::Costume) | Grim::Costume | protected |
_head (defined in Grim::Costume) | Grim::Costume | protected |
_lookAtRate (defined in Grim::Costume) | Grim::Costume | protected |
_matrix (defined in Grim::Costume) | Grim::Costume | protected |
_numChores (defined in Grim::Costume) | Grim::Costume | protected |
_numComponents (defined in Grim::Costume) | Grim::Costume | protected |
_owner (defined in Grim::Costume) | Grim::Costume | protected |
_playingChores (defined in Grim::Costume) | Grim::Costume | protected |
_prevCostume (defined in Grim::Costume) | Grim::Costume | protected |
_wearChore (defined in Grim::EMICostume) | Grim::EMICostume | |
animate() (defined in Grim::Costume) | Grim::Costume | |
Costume(const Common::String &filename, Actor *owner, Costume *prevCost) (defined in Grim::Costume) | Grim::Costume | |
dereference() (defined in Grim::Object) | Grim::Object | |
draw() override (defined in Grim::EMICostume) | Grim::EMICostume | virtual |
EMICostume(const Common::String &filename, Actor *owner, Costume *prevCost) (defined in Grim::EMICostume) | Grim::EMICostume | |
fadeChoreIn(int chore, uint msecs) (defined in Grim::Costume) | Grim::Costume | |
fadeChoreOut(int chore, uint msecs) (defined in Grim::Costume) | Grim::Costume | |
findMaterial(const Common::String &name) (defined in Grim::EMICostume) | Grim::EMICostume | |
getBoundingBox(int *x1, int *y1, int *x2, int *y2) (defined in Grim::Costume) | Grim::Costume | |
getChore(const char *name) (defined in Grim::Costume) | Grim::Costume | |
getChore(int i) (defined in Grim::Costume) | Grim::Costume | inline |
getChoreId(const char *name) (defined in Grim::Costume) | Grim::Costume | |
getCMap() (defined in Grim::Costume) | Grim::Costume | inline |
getComponent(int num) (defined in Grim::Costume) | Grim::Costume | inline |
getEMIModel() const (defined in Grim::EMICostume) | Grim::EMICostume | |
getEMIModel(int num) const (defined in Grim::EMICostume) | Grim::EMICostume | |
getFilename() const (defined in Grim::Costume) | Grim::Costume | inline |
getHeadJoint() const (defined in Grim::Costume) | Grim::Costume | |
getId() const (defined in Grim::Object) | Grim::Object | |
getLookAtRate() const (defined in Grim::Costume) | Grim::Costume | |
getMainModelComponent() const (defined in Grim::Costume) | Grim::Costume | protected |
getMatrix() const (defined in Grim::Costume) | Grim::Costume | |
getModel() (defined in Grim::Costume) | Grim::Costume | |
getModelNodes() (defined in Grim::Costume) | Grim::Costume | |
getNumChores() const (defined in Grim::Costume) | Grim::Costume | inline |
getOwner() const (defined in Grim::Costume) | Grim::Costume | inline |
getPlayingChores() const (defined in Grim::Costume) | Grim::Costume | inline |
getPreviousCostume() const (defined in Grim::Costume) | Grim::Costume | |
isChoring(const char *name, bool excludeLooping) (defined in Grim::Costume) | Grim::Costume | |
isChoring(int num, bool excludeLooping) (defined in Grim::Costume) | Grim::Costume | |
isChoring(bool excludeLooping) (defined in Grim::Costume) | Grim::Costume | |
load(Common::SeekableReadStream *data) override (defined in Grim::EMICostume) | Grim::EMICostume | virtual |
load(TextSplitter &ts, Costume *prevCost) (defined in Grim::Costume) | Grim::Costume | protected |
loadComponent(tag32 tag, Component *parent, int parentID, const char *name, Component *prevComponent) (defined in Grim::Costume) | Grim::Costume | protectedvirtual |
loadMaterial(const Common::String &name, bool clamp) (defined in Grim::EMICostume) | Grim::EMICostume | |
moveHead(bool entering, const Math::Vector3d &lookAt) (defined in Grim::Costume) | Grim::Costume | virtual |
Object() (defined in Grim::Object) | Grim::Object | |
playChore(int num, uint msecs=0) override (defined in Grim::EMICostume) | Grim::EMICostume | virtual |
playChore(const char *name, uint msecs=0) (defined in Grim::Costume) | Grim::Costume | |
playChoreLooping(int num, uint msecs=0) override (defined in Grim::EMICostume) | Grim::EMICostume | virtual |
playChoreLooping(const char *name, uint msecs=0) (defined in Grim::Costume) | Grim::Costume | |
reference() (defined in Grim::Object) | Grim::Object | |
reset() (defined in Grim::Object) | Grim::Object | inline |
restoreState(SaveGame *state) override (defined in Grim::EMICostume) | Grim::EMICostume | virtual |
saveState(SaveGame *state) const override (defined in Grim::EMICostume) | Grim::EMICostume | virtual |
setChoreLastFrame(int num) (defined in Grim::Costume) | Grim::Costume | |
setChoreLooping(int num, bool val) (defined in Grim::Costume) | Grim::Costume | |
setColormap(const Common::String &map) (defined in Grim::Costume) | Grim::Costume | |
setHead(const char *joint, const Math::Vector3d &offset) (defined in Grim::EMICostume) | Grim::EMICostume | |
setHead(int joint1, int joint2, int joint3, float maxRoll, float maxPitch, float maxYaw) (defined in Grim::Costume) | Grim::Costume | |
setHeadLimits(float yawRange, float maxPitch, float minPitch) (defined in Grim::EMICostume) | Grim::EMICostume | |
setLookAtRate(float rate) (defined in Grim::Costume) | Grim::Costume | |
setPosRotate(const Math::Vector3d &pos, const Math::Angle &pitch, const Math::Angle &yaw, const Math::Angle &roll) (defined in Grim::Costume) | Grim::Costume | |
stopChore(int num, uint msecs=0) (defined in Grim::Costume) | Grim::Costume | |
stopChores(bool ignoreLoopingChores=false, int msecs=0) (defined in Grim::Costume) | Grim::Costume | |
update(uint time) override (defined in Grim::EMICostume) | Grim::EMICostume | virtual |
~Costume() (defined in Grim::Costume) | Grim::Costume | virtual |
~Object() (defined in Grim::Object) | Grim::Object | virtual |