ScummVM API documentation
ps3.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef PLATFORM_SDL_PS3_H
23#define PLATFORM_SDL_PS3_H
24
25#include "backends/platform/sdl/sdl.h"
26
27class OSystem_PS3 : public OSystem_SDL {
28public:
29 void init() override;
30 void initBackend() override;
31 bool hasFeature(Feature f) override;
33 static void spawnProcess(const char *path, const char **argv);
34
35protected:
38};
39
40#endif
Definition: hardware-input.h:199
Definition: path.h:52
Definition: ps3.h:27
bool hasFeature(Feature f) override
void init() override
Common::Path getDefaultConfigFileName() override
Common::Path getDefaultLogFileName() override
void initBackend() override
Common::HardwareInputSet * getHardwareInputSet() override
Definition: sdl.h:46
Feature
Definition: system.h:415