ScummVM API documentation
ps3.h
1 /* ScummVM - Graphic Adventure Engine
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20  */
21 
22 #ifndef PLATFORM_SDL_PS3_H
23 #define PLATFORM_SDL_PS3_H
24 
25 #include "backends/platform/sdl/sdl.h"
26 
27 class OSystem_PS3 : public OSystem_SDL {
28 public:
29  void init() override;
30  void initBackend() override;
31  bool hasFeature(Feature f) override;
33 
34 protected:
37 };
38 
39 #endif
Definition: sdl.h:42
Common::Path getDefaultLogFileName() override
Common::HardwareInputSet * getHardwareInputSet() override
Definition: ps3.h:27
Feature
Definition: system.h:417
void init() override
Definition: path.h:52
Common::Path getDefaultConfigFileName() override
Definition: hardware-input.h:199
void initBackend() override
bool hasFeature(Feature f) override