ScummVM API documentation
main_menu.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef MADS_NEBULAR_MAIN_MENU_H
23#define MADS_NEBULAR_MAIN_MENU_H
24
25#include "common/str.h"
26
27namespace MADS {
28namespace RexNebular {
29
30#define COMMAND_LINE_MAX 10
31
32#define FRAME_RATE 1
33#define MENU_FRAME_RATE 3
34
35#define NUM_MENU_ITEMS 6
36
37#define MENU_APPEARING 0
38#define MENU_ACCEPTING_COMMANDS 1
39#define MENU_DISAPPEARING 2
40
41#define MENU_HIGH_SPRITE 15
42
43typedef struct {
44 int handle; /* Sprite series handle */
45 int active; /* Menu item is active */
46 int status; /* Current status */
47} MenuItem;
48
49extern bool new_background;
50extern int selected_item;
51
52extern void menu_control();
53
54} // namespace RexNebular
55} // namespace MADS
56
57#endif
Definition: main_menu.h:43