This is the complete list of members for AGOS::Sound, including all inherited members.
| ambientMute(bool mute, uint16 effectsVolume) (defined in AGOS::Sound) | AGOS::Sound | |
| effectsMute(bool mute, uint16 effectsVolume) (defined in AGOS::Sound) | AGOS::Sound | |
| getCurrentVoice() const (defined in AGOS::Sound) | AGOS::Sound | inline |
| handleSoundQueue() (defined in AGOS::Sound) | AGOS::Sound | |
| hasVoice() const (defined in AGOS::Sound) | AGOS::Sound | |
| isSfxActive() const (defined in AGOS::Sound) | AGOS::Sound | |
| isVoiceActive() const (defined in AGOS::Sound) | AGOS::Sound | |
| loadSfxFile(const GameSpecificSettings *gss) (defined in AGOS::Sound) | AGOS::Sound | protected |
| loadSfxTable(const char *gameFilename, uint32 base) (defined in AGOS::Sound) | AGOS::Sound | |
| loadVoiceFile(const GameSpecificSettings *gss) (defined in AGOS::Sound) | AGOS::Sound | protected |
| playAmbient(uint sound) (defined in AGOS::Sound) | AGOS::Sound | |
| playAmbientData(byte *soundData, uint sound, uint pan, uint vol) (defined in AGOS::Sound) | AGOS::Sound | |
| playEffects(uint sound) (defined in AGOS::Sound) | AGOS::Sound | |
| playRawData(byte *soundData, uint sound, uint size, uint freq) (defined in AGOS::Sound) | AGOS::Sound | |
| playSfx5Data(byte *soundData, uint sound, uint pan, uint vol) (defined in AGOS::Sound) | AGOS::Sound | |
| playSfxData(byte *soundData, uint sound, uint pan, uint vol) (defined in AGOS::Sound) | AGOS::Sound | |
| playSoundData(Audio::SoundHandle *handle, byte *soundData, uint sound, int pan=0, int vol=0, bool loop=false) (defined in AGOS::Sound) | AGOS::Sound | |
| playVoice(uint sound) (defined in AGOS::Sound) | AGOS::Sound | |
| playVoiceData(byte *soundData, uint sound) (defined in AGOS::Sound) | AGOS::Sound | |
| queueSound(byte *ptr, uint16 sound, uint32 size, uint16 freq) (defined in AGOS::Sound) | AGOS::Sound | |
| readSfxFile(const Common::Path &filename) (defined in AGOS::Sound) | AGOS::Sound | |
| readVoiceFile(const Common::Path &filename) (defined in AGOS::Sound) | AGOS::Sound | |
| Sound(AGOSEngine *vm, const GameSpecificSettings *gss, Audio::Mixer *mixer) (defined in AGOS::Sound) | AGOS::Sound | |
| stopAll() (defined in AGOS::Sound) | AGOS::Sound | |
| stopAllSfx() (defined in AGOS::Sound) | AGOS::Sound | |
| stopSfx() (defined in AGOS::Sound) | AGOS::Sound | |
| stopSfx5() (defined in AGOS::Sound) | AGOS::Sound | |
| stopVoice() (defined in AGOS::Sound) | AGOS::Sound | |
| switchVoiceFile(const GameSpecificSettings *gss, uint disc) (defined in AGOS::Sound) | AGOS::Sound | |
| TYPE_AMBIENT enum value (defined in AGOS::Sound) | AGOS::Sound | |
| TYPE_SFX enum value (defined in AGOS::Sound) | AGOS::Sound | |
| TYPE_SFX5 enum value (defined in AGOS::Sound) | AGOS::Sound | |
| TypeFlags enum name (defined in AGOS::Sound) | AGOS::Sound | |
| ~Sound() (defined in AGOS::Sound) | AGOS::Sound |