ScummVM API documentation
bedfoot.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef TITANIC_BEDFOOT_H
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#define TITANIC_BEDFOOT_H
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#include "titanic/game/sgt/sgt_state_room.h"
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namespace
Titanic
{
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class
CBedfoot
:
public
CSGTStateRoom
{
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DECLARE_MESSAGE_MAP;
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bool
TurnOn(
CTurnOn
*msg);
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bool
TurnOff(
CTurnOff
*msg);
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public
:
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CLASSDEF;
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void
save
(
SimpleFile
*file,
int
indent)
override
;
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void
load
(
SimpleFile
*file)
override
;
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};
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}
// End of namespace Titanic
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#endif
/* TITANIC_BEDFOOT_H */
Titanic::CBedfoot::load
void load(SimpleFile *file) override
Titanic::CTurnOn
Definition:
messages.h:404
Titanic::CBedfoot::save
void save(SimpleFile *file, int indent) override
Titanic::SimpleFile
Definition:
simple_file.h:49
Titanic
Definition:
arm.h:30
Titanic::CBedfoot
Definition:
bedfoot.h:29
Titanic::CSGTStateRoom
Definition:
sgt_state_room.h:47
Titanic::CTurnOff
Definition:
messages.h:403
engines
titanic
game
sgt
bedfoot.h
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