ScummVM API documentation
te_marker.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
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7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
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10  * (at your option) any later version.
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12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
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17  * You should have received a copy of the GNU General Public License
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20  */
21 
22 #ifndef TETRAEDGE_TE_TE_MARKER_H
23 #define TETRAEDGE_TE_TE_MARKER_H
24 
25 #include "tetraedge/te/te_camera.h"
26 #include "tetraedge/te/te_button_layout.h"
27 #include "tetraedge/te/te_vector3f32.h"
28 
29 namespace Tetraedge {
30 
31 // Note: Only used in Amerzone
32 class TeMarker : public TeObject {
33 public:
34  TeMarker();
35 
36  void active(bool val);
37  void update(TeCamera &camera);
38  void visible(bool val);
39 
40  TeButtonLayout &button() { return _button; }
41  TeVector3f32 &loc() { return _loc; }
42 
43  void setZLoc(float f) { _zLoc = f; }
44 
45 private:
46  bool _visible;
47  bool _isActive;
48  float _zLoc;
49  TeVector3f32 _loc;
50  // Note: this is a TeSpriteButton in the original, updated
51  // to use the newer ButtonLayout
52  TeButtonLayout _button;
53 };
54 
55 } // end namespace Tetraedge
56 
57 #endif // TETRAEDGE_TE_TE_MARKER_H
Definition: te_camera.h:38
Definition: detection.h:27
Definition: te_button_layout.h:38
Definition: te_object.h:29
Definition: te_vector3f32.h:33
Definition: te_marker.h:32