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te_lua_gui_lua_callbacks.h
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21 
22 #ifndef TETRAEDGE_TE_TE_LUA_GUI_LUA_CALLBACKS_H
23 #define TETRAEDGE_TE_TE_LUA_GUI_LUA_CALLBACKS_H
24 
25 struct lua_State;
26 
27 namespace Tetraedge {
28 
29 int layoutBindings(lua_State *state);
30 int listLayoutBindings(lua_State *state);
31 int spriteLayoutBindings(lua_State *state);
32 int buttonLayoutBindings(lua_State *state);
33 int checkboxLayoutBindings(lua_State *state);
34 int layoutPositionLinearAnimationBindings(lua_State *state);
35 int layoutAnchorLinearAnimationBindings(lua_State *state);
36 int textLayoutBindings(lua_State *state);
37 int clipLayoutBindings(lua_State *state);
38 int colorLinearAnimationBindings(lua_State *state);
39 int rotationLinearAnimationBindings(lua_State *state);
40 int scrollingLayoutBindings(lua_State *state);
41 int extendedTextLayoutBindings(lua_State *state);
42 
43 
44 } // end namespace Tetraedge
45 
46 #endif // TETRAEDGE_TE_TE_LUA_GUI_LUA_CALLBACKS_H
Definition: detection.h:27
Definition: lstate.h:100