ScummVM API documentation
te_lua_gui_lua_callbacks.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef TETRAEDGE_TE_TE_LUA_GUI_LUA_CALLBACKS_H
23#define TETRAEDGE_TE_TE_LUA_GUI_LUA_CALLBACKS_H
24
25struct lua_State;
26
27namespace Tetraedge {
28
29int layoutBindings(lua_State *state);
30int listLayoutBindings(lua_State *state);
31int spriteLayoutBindings(lua_State *state);
32int buttonLayoutBindings(lua_State *state);
33int checkboxLayoutBindings(lua_State *state);
34int layoutPositionLinearAnimationBindings(lua_State *state);
35int layoutAnchorLinearAnimationBindings(lua_State *state);
36int textLayoutBindings(lua_State *state);
37int clipLayoutBindings(lua_State *state);
38int colorLinearAnimationBindings(lua_State *state);
39int rotationLinearAnimationBindings(lua_State *state);
40int scrollingLayoutBindings(lua_State *state);
41int extendedTextLayoutBindings(lua_State *state);
42
43
44} // end namespace Tetraedge
45
46#endif // TETRAEDGE_TE_TE_LUA_GUI_LUA_CALLBACKS_H
Definition: lstate.h:100