22 #ifndef TETRAEDGE_TE_TE_LUA_GUI_LUA_CALLBACKS_H 23 #define TETRAEDGE_TE_TE_LUA_GUI_LUA_CALLBACKS_H 31 int spriteLayoutBindings(
lua_State *state);
32 int buttonLayoutBindings(
lua_State *state);
33 int checkboxLayoutBindings(
lua_State *state);
34 int layoutPositionLinearAnimationBindings(
lua_State *state);
35 int layoutAnchorLinearAnimationBindings(
lua_State *state);
38 int colorLinearAnimationBindings(
lua_State *state);
39 int rotationLinearAnimationBindings(
lua_State *state);
40 int scrollingLayoutBindings(
lua_State *state);
41 int extendedTextLayoutBindings(
lua_State *state);
46 #endif // TETRAEDGE_TE_TE_LUA_GUI_LUA_CALLBACKS_H Definition: detection.h:27