74void InitStepAnimScript(
87bool AboutToJumpOrEnd(ANIM *pAnim);
@ ANI_HIDE
hide animated object
Definition: anim.h:53
@ ANI_ADJUSTXY
adjust animated object x & y animation points
Definition: anim.h:50
@ ANI_STOP
stop sound
Definition: anim.h:54
@ ANI_JUMP
animation script jump
Definition: anim.h:44
@ ANI_END
end of animation script
Definition: anim.h:43
@ ANI_HFLIP
flip animated object horizontally
Definition: anim.h:45
@ ANI_HVFLIP
flip animated object in both directions
Definition: anim.h:47
@ ANI_CALL
call routine
Definition: anim.h:52
@ ANI_ADJUSTX
adjust animated object x animation point
Definition: anim.h:48
@ ANI_VFLIP
flip animated object vertically
Definition: anim.h:46
@ ANI_NOSLEEP
do not sleep for this frame
Definition: anim.h:51
@ ANI_ADJUSTY
adjust animated object y animation point
Definition: anim.h:49
uint32 SCNHANDLE
Definition: dw.h:31
SCRIPTSTATE
Definition: anim.h:69
int aniRate
animation speed
Definition: anim.h:34
OBJECT * pObject
object to animate (assumed to be multi-part)
Definition: anim.h:36
int scriptIndex
current position in animation script
Definition: anim.h:38
int aniDelta
animation speed delta counter
Definition: anim.h:35
uint32 hScript
animation script handle
Definition: anim.h:37
int32 op
treat as an opcode or operand
Definition: anim.h:59
uint32 hFrame
treat as a animation frame handle
Definition: anim.h:60